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_aNC1765 _b.G59 2013 |
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_a777.7 _223 |
100 | 1 |
_aGlebas, Francis, _eauthor. _91072181 |
|
245 | 1 | 4 |
_aThe animator's eye : _badding life to animation with timing, layout, design, color and sound / _cFrancis Glebas. |
246 | 3 |
_aAnimator's eye : _bAdding life to animation with timing, layout, design, colour and sound |
|
264 | 1 |
_aNew York : _bFocal Press, _c2013. |
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264 | 4 | _c©2013 | |
300 |
_axi, 289 pages : _billustrations (chiefly colour) ; _c22 cm + _e1 videodisc (12 cm) |
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336 |
_atext _btxt _2rdacontent |
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336 |
_astill image _btxt _2rdacontent |
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336 |
_atwo-dimensional moving image _btdi _2rdacontent |
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_aunmediated _bn _2rdamedia |
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_avideo _bv _2rdamedia |
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_avideodisc _bvd _2rdacarrier |
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_avideo file _bDVD video _3Accompanying material |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aChapter 1: My introduction -- Chapter 2: Mad science or magic? -- Chapter 3: That reminds me of a story-- -- Chapter 4: Secrets of drawing -- Chapter 5: The laws of animation -- Chapter 6: It's alive! Animating inner life -- Chapter 7: Creating worlds -- Chapter 8: Postproduction -- Chapter 9: Genesis of idea -- Chapter 10: The production -- Chapter 11: The evolution of Iggy and Scared Bunny -- Chapter 12: The animator's eye. | |
520 | _aThis is a guide to channeling your vision and imagination. It guides you through the animation design process in a way that only years of expertise can provide. Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation. | ||
650 | 0 |
_aAnimated films. _9321114 |
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650 | 0 |
_aAnimation (Cinematography) _9313782 |
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907 |
_a.b14009055 _b22-09-21 _c28-10-15 |
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