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010 _a 2013020874
011 _aMARC Score : 11150(21950) : OK
011 _aDirect Search Result
011 _aBIB MATCHES WORLDCAT
020 _a2940496137
_qPB
_qalk. paper
020 _a9782940496136
_qPB
_qalk. paper
020 _a2940447691
_qalk. paper
020 _a9782940447695
_qalk. paper
035 _a(ATU)b13628215
035 _a(OCoLC)837145028
040 _aDLC
_beng
_erda
_cDLC
_dBTCTA
_dOCLCO
_dYDXCP
_dOCLCF
_dVRC
_dATU
042 _apcc
050 0 0 _aNK1520
_b.A45 2014
082 0 0 _a745.4
_223
100 1 _aAllanwood, Gavin,
_eauthor.
_9832904
245 1 0 _aUser experience design :
_bcreating designs users really love /
_cGavin Allanwood, Peter Beare.
264 1 _aLondon ;
_aNew York :
_bBloomsbury,
_c[2014]
264 4 _c©2014
300 _a183 pages :
_billustrations (chiefly colour), map ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aBasics interactive design
504 _aIncludes bibliographical references and index.
505 0 _a1. What is User Experience Design? -- 2. Users -- 3. Experience Design -- 360. degree view -- 4. Design Process -- 5. Design Methods -- --
505 0 0 _tIntroduction --
_g1.
_tWhat is User Experience Design? --
_tRoles in UXD --
_tToday's multidisciplinary team --
_tCase Study: A UXD approach Exercise: A user centred development cycle --
_g2.
_tUsers --
_tUser context --
_tResearching the user's world --
_tBrands --
_tCase Study: User profiling --
_tEmotional responses --
_tMemory --
_tFallibility --
_tExpectation --
_tMotivation --
_tExercise: Designing a memorable experience --
_g3.
_tExperience Design --
_tPersonas --
_tScenario development --
_tCase Study: User Involvement --
_tFun --
_tUsability --
_tSimplicity --
_tDiscovery --
_tChallenge --
_g360.
_tdegree view --
_tLife cycle --
_tExercise: Intuitive Design --
_tSemiotics --
_g4.
_tDesign Process --
_tUser involvement --
_tUser vs. client requirements --
_tConstraints --
_tDesign specification --
_tPlanning tools --
_tCase Study: Planning --
_tExercise: Plan a memorable experience --
_g5.
_tDesign Methods --
_tPlatforms and technologies --
_tSemantic design --
_tInteroperability --
_tDesign tools --
_tWireframing --
_tPrototyping --
_tDesign Patterns --
_tLayout --
_tType --
_tImage --
_tIteration --
_tExercise: Build a prototype.
520 _a"By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD"--Publisher's website.
650 0 _aDesign
_xHuman factors
_9348092
650 0 _aDesign
_xMethodology
_9739312
700 1 _aBeare, Peter,
_d1970-
_eauthor.
_9463348
830 0 _aBasics interactive design.
_9832897
907 _a.b13628215
_b26-08-19
_c28-10-15
942 _cB
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