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005 | 20221102160046.0 | ||
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010 | _a 2013020874 | ||
011 | _aMARC Score : 11150(21950) : OK | ||
011 | _aDirect Search Result | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a2940496137 _qPB _qalk. paper |
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020 |
_a9782940496136 _qPB _qalk. paper |
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_a2940447691 _qalk. paper |
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020 |
_a9782940447695 _qalk. paper |
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035 | _a(ATU)b13628215 | ||
035 | _a(OCoLC)837145028 | ||
040 |
_aDLC _beng _erda _cDLC _dBTCTA _dOCLCO _dYDXCP _dOCLCF _dVRC _dATU |
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042 | _apcc | ||
050 | 0 | 0 |
_aNK1520 _b.A45 2014 |
082 | 0 | 0 |
_a745.4 _223 |
100 | 1 |
_aAllanwood, Gavin, _eauthor. _9832904 |
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245 | 1 | 0 |
_aUser experience design : _bcreating designs users really love / _cGavin Allanwood, Peter Beare. |
264 | 1 |
_aLondon ; _aNew York : _bBloomsbury, _c[2014] |
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264 | 4 | _c©2014 | |
300 |
_a183 pages : _billustrations (chiefly colour), map ; _c23 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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490 | 1 | _aBasics interactive design | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _a1. What is User Experience Design? -- 2. Users -- 3. Experience Design -- 360. degree view -- 4. Design Process -- 5. Design Methods -- -- | |
505 | 0 | 0 |
_tIntroduction -- _g1. _tWhat is User Experience Design? -- _tRoles in UXD -- _tToday's multidisciplinary team -- _tCase Study: A UXD approach Exercise: A user centred development cycle -- _g2. _tUsers -- _tUser context -- _tResearching the user's world -- _tBrands -- _tCase Study: User profiling -- _tEmotional responses -- _tMemory -- _tFallibility -- _tExpectation -- _tMotivation -- _tExercise: Designing a memorable experience -- _g3. _tExperience Design -- _tPersonas -- _tScenario development -- _tCase Study: User Involvement -- _tFun -- _tUsability -- _tSimplicity -- _tDiscovery -- _tChallenge -- _g360. _tdegree view -- _tLife cycle -- _tExercise: Intuitive Design -- _tSemiotics -- _g4. _tDesign Process -- _tUser involvement -- _tUser vs. client requirements -- _tConstraints -- _tDesign specification -- _tPlanning tools -- _tCase Study: Planning -- _tExercise: Plan a memorable experience -- _g5. _tDesign Methods -- _tPlatforms and technologies -- _tSemantic design -- _tInteroperability -- _tDesign tools -- _tWireframing -- _tPrototyping -- _tDesign Patterns -- _tLayout -- _tType -- _tImage -- _tIteration -- _tExercise: Build a prototype. |
520 | _a"By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD"--Publisher's website. | ||
650 | 0 |
_aDesign _xHuman factors _9348092 |
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650 | 0 |
_aDesign _xMethodology _9739312 |
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700 | 1 |
_aBeare, Peter, _d1970- _eauthor. _9463348 |
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830 | 0 |
_aBasics interactive design. _9832897 |
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907 |
_a.b13628215 _b26-08-19 _c28-10-15 |
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