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050 | 4 |
_aGV1469.34.S52 _bK57 2013 |
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082 | 0 | 4 |
_a306.487 _223 |
100 | 1 |
_aKirkpatrick, Graeme, _d1963- _eauthor. _9444276 |
|
245 | 1 | 0 |
_aComputer games and the social imaginary / _cGraeme Kirkpatrick. |
264 | 1 |
_aCambridge, UK : _bPolity Press, _c[2013] |
|
264 | 4 | _c©2013 | |
300 |
_aviii, 219 pages ; _c22 cm. |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
490 | 1 | _aDigital media and society series | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aComputer games in social theory -- Lineages of the computer game -- The formation of gaming culture -- Technology and power -- The phenakisticon -- Aesthetics and politics. | |
650 | 0 |
_aVideo games _xSocial aspects _9631798 |
|
650 | 0 |
_aComputer games _xSocial aspects _9631783 |
|
650 | 0 |
_aOnline social networks. _9331564 |
|
650 | 0 |
_aVideo gamers _9331427 |
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830 | 0 |
_aDigital media and society series. _91064213 |
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_a.b13057777 _b22-08-17 _c28-10-15 |
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