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020 _a0745641113
020 _a9780745641119
035 _a(ATU)b13057777
035 _a(OCoLC)849213845
040 _aBTCTA
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042 _apcc
050 4 _aGV1469.34.S52
_bK57 2013
082 0 4 _a306.487
_223
100 1 _aKirkpatrick, Graeme,
_d1963-
_eauthor.
_9444276
245 1 0 _aComputer games and the social imaginary /
_cGraeme Kirkpatrick.
264 1 _aCambridge, UK :
_bPolity Press,
_c[2013]
264 4 _c©2013
300 _aviii, 219 pages ;
_c22 cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aDigital media and society series
504 _aIncludes bibliographical references and index.
505 0 _aComputer games in social theory -- Lineages of the computer game -- The formation of gaming culture -- Technology and power -- The phenakisticon -- Aesthetics and politics.
650 0 _aVideo games
_xSocial aspects
_9631798
650 0 _aComputer games
_xSocial aspects
_9631783
650 0 _aOnline social networks.
_9331564
650 0 _aVideo gamers
_9331427
830 0 _aDigital media and society series.
_91064213
907 _a.b13057777
_b22-08-17
_c28-10-15
942 _cB
945 _a306.487 KIR
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