000 01863cam a2200373 i 4500
005 20230526151139.0
008 110308s2011 nyua b 001 0 eng d
010 _a 2010029619
011 _aBIB MATCHES WORLDCAT
020 _a1594202850
020 _a9781594202858
035 _a(ATU)b11898057
035 _a(OCoLC)646111856
040 _aDLC
_beng
_erda
_cDLC
_dYDX
_dBTCTA
_dYDXCP
_dUPZ
_dJRS
_dMOF
_dCDX
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050 0 0 _aGV1201.38
_b.M34 2011
082 0 0 _a306.487
_222
100 1 _aMcGonigal, Jane,
_eauthor.
_91084738
245 1 0 _aReality is broken :
_bwhy games make us better and how they can change the world /
_cJane McGonigal.
264 1 _aNew York :
_bPenguin Press,
_c2011.
300 _a388 pages :
_billustrations ;
_c25 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 364-378) and index.
505 0 _aWhy games make us happy -- Reinventing reality -- How very big games can change the world.
520 _aVisionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xSocial aspects
_9631783
856 4 2 _3Contributor biographical information
_uhttp://catdir.loc.gov/catdir/enhancements/fy1107/2010029619-b.html
907 _a.b11898057
_b26-07-21
_c27-10-15
942 _cB
945 _a306.487 MCG
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998 _a(2)b
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_b23-03-18
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999 _c1219154
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