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005 | 20221101230920.0 | ||
008 | 100728s2005 caua b 001 0 eng d | ||
010 | _a 2006530947 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 | _a159059472X | ||
020 | _a9781590594728 | ||
035 | _a(OCoLC)60532751 | ||
040 |
_aMIA _beng _erda _cMIA _dOCL _dBAKER _dDLC _dYDXCP _dLVB _dBTCTA _dMNW _dATU |
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050 | 0 | 0 |
_aQA76.76.C672 _bP24 2005 |
050 | 4 |
_aQC23.2 _b.P355 2005 |
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082 | 0 | 0 |
_a794.81536 _222 |
100 | 1 |
_aPalmer, Grant, _eauthor. _91045653 |
|
245 | 1 | 0 |
_aPhysics for game programmers / _cGrant Palmer. |
264 | 1 |
_aBerkeley, Calif. : _bApress, _c[2005] |
|
264 | 4 | _c©2005 | |
300 |
_axxv, 444 pages : _billustrations ; _c24 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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490 | 1 | _aBooks for professionals by professionals | |
500 | _aA one-stop resource for building physics-based realism into your games--Cover. | ||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aAdding realism to your games -- Some basic concepts -- Basic Newtonian mechanics -- Basic kinematics -- Projectiles -- Collisions -- Sports simulations -- Cars and motorcycles -- Boats and things that float -- Airplanes -- Rockets and missiles -- The physics of solids -- Explosions -- Lasers -- Probabilistic and Monte Carlo simulations. | |
520 | _a"This book illustrates how to infuse compelling and realistic action into game programming—even if you don’t have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy or language-specific, and all chapters include unique, challenging exercises to solve. This fun book also includes historical footnotes and interesting trivia. The style will be light and conversational, and all physics jargon will be properly and clearly explained."--Publisher description. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aPhysics. _9322333 |
|
650 | 0 |
_aVideo games _xDesign _9338180 |
|
830 | 0 |
_aBooks for professionals by professionals. _9250986 |
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907 |
_a.b11728905 _b29-07-21 _c27-10-15 |
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