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011 _aBIB MATCHES WORLDCAT
020 _a0816666105
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_qpbk. (alk. paper)
035 _a(ATU)b11723919
035 _a(OCoLC)351319525
040 _aDLC
_beng
_erda
_cDLC
_dBTCTA
_dYDXCP
_dUKM
_dC#P
_dBWX
_dCDX
_dGEBAY
_dATU
050 0 0 _aGV1469.34.S52
_bD94 2009
082 0 0 _a794.8
_222
100 1 _aDyer-Witheford, Nick,
_d1951-
_9241670
245 1 0 _aGames of empire :
_bglobal capitalism and video games /
_cNick Dyer-Witheford and Greig de Peuter.
264 1 _aMinneapolis :
_bUniversity of Minnesota Press,
_c[2009]
264 4 _c©2009
300 _axxxv, 298 pages ;
_c22 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aElectronic mediations ;
_vv. 29
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction: Games in the age of empire -- Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the Xbox and its rivals -- Gameplay : virtual/actual -- Banal war : Full spectrum warrior -- Biopower play : World of warcraft -- Imperial city : Grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines.
588 _aMachine converted from AACR2 source record.
650 0 _aVideo games
_xSocial aspects
_9631798
650 0 _aVideo games
_xEconomic aspects
_9797496
650 0 _aCapitalism
_xSocial aspects
_9371983
650 0 _aImperialism
_xSocial aspects
_9632925
700 1 _aDe Peuter, Greig.
_9269300
830 0 _aElectronic mediations ;
_vv. 29.
_91039679
907 _a.b11723919
_b11-07-17
_c27-10-15
942 _cB
945 _a794.8 DYE
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