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011 _aBIB MATCHES WORLDCAT
020 _a041596282X
_qalk. paper
020 _a9780415962827
_qalk. paper
020 _a0415962838
_qpbk. (alk. paper)
020 _a9780415962834
_qpbk. (alk. paper)
035 _a(OCoLC)234309654
040 _aDLC
_beng
_erda
_cDLC
_dYDXCP
_dBAKER
_dC#P
_dBWX
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050 0 0 _aGV1469.3
_b.V574 2009
082 0 0 _a794.8
_222
245 0 4 _aThe video game theory reader 2 /
_cedited by Bernard Perron and Mark J.P. Wolf.
246 3 _aVideo game theory reader two
264 1 _aNew York :
_bRoutledge,
_c2009.
300 _axxii, 430 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 389-400) and index.
505 0 0 _tForeword /
_rTim Skelly --
_tIntroduction /
_rBernard Perron and Mark J. P. Wolf --
_g1.
_tGaming Literacy: Game Design as a Model for Literacy in the 21st Century /
_rEric Zimmerman --
_g2.
_tPhilosophical Game Design /
_rLars Konzack --
_g3.
_tThe Video Game Aesthetic: Play as Form /
_rDavid Myers --
_g4.
_tEmbodiment and Interface /
_rAndreas Gregersen and Torben Grodal --
_g5.
_tUnderstanding Video Games as Emotional Experiences /
_rAki Jarvinen --
_g6.
_tIn the Frame of the Magic Cycle: The Circle(s) of Gameplay /
_rDominic Arsenault and Bernard Perron --
_g7.
_tUnderstanding Digital Playability /
_rSebastien Genvo --
_g8.
_tZ-axis Development in the Video Game /
_rMark J. P. Wolf --
_g9.
_tRetro Reflexivity: La-Mulana, an 8-Bit Period Piece /
_rBrett Camper --
_g10.
_tThis is Intelligent Television: Early Video Games & Television in the Emergence of the Personal Computer /
_rSheila C. Murphy --
_g11.
_tToo Many Cooks: Media Convergence and Self-Defeating Adaptations /
_rTrevor Elkington --
_g12.
_tFear of Failing? The Many Meanings of Difficulty in Video Games /
_rJesper Juul --
_g13.
_tBetween Theory and Practice: The GAMBIT Experience /
_rClara Fernandez-Vara, Neal Grigsby, Eitan Glinert, Philip Tan, and Henry Jenkins --
_g14.
_tSynthetic Worlds as Experimental Instruments /
_rEdward Castronova, Mark W. Bell, Robert Cornell, James J. Cummings, Matthew Falk, Travis Ross, Sarah B. Robbins and Alida Field --
_g15.
_tLag, Language, & Lingo: Theorizing Noise in Online Game Spaces /
_rMia Consalvo --
_g16.
_tGetting into the Game: Doing Multi-Disciplinary Game Studies /
_rFrans Mayra.
588 _aMachine converted from AACR2 source record.
650 0 _aVideo games.
_9325558
700 1 _aPerron, Bernard,
_eeditor.
_91079470
700 1 _aWolf, Mark J. P.,
_eeditor.
_91020950
907 _a.b1172187x
_b20-03-18
_c27-10-15
942 _cB
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