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005 20221101223058.0
008 091027s2008 ne a b 001 0 eng d
010 _a 2008298798
011 _aBIB MATCHES WORLDCAT
020 _a0123694965
_qpbk. (alk. paper)
020 _a9780123694966
_qpbk. (alk. paper)
035 _a(ATU)b11599315
035 _a(OCoLC)258334856
040 _aUKM
_beng
_erda
_cUKM
_dDLC
_dIXA
_dYDXCP
_dBTCTA
_dBAKER
_dBWX
_dOMB
_dUOH
_dMUQ
_dATU
042 _alccopycat
050 0 0 _aQA76.76.C672
_bS34 2008
082 0 4 _a794.81536
_222
100 1 _aSchell, Jesse,
_eauthor.
_91076008
245 1 4 _aThe art of game design :
_ba book of lenses /
_cJesse Schell.
264 1 _aAmsterdam ;
_aBoston :
_bElsevier/Morgan Kaufmann,
_c[2008]
264 4 _c©2008
300 _axxx, 489 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 477-479) and index.
505 0 _aIn the beginning, there is the designer -- The designer creates an experience -- The experience rises out of a game -- The game consists of elements -- The elements support a theme -- The game begins with an idea -- The game improves through iteration -- The game is made for a player -- The experience is in the player's mind -- Some elements are game mechanics -- Game mechanics must be in balance -- Game mechanics support puzzles -- Players play games through an interface -- Experiences can be judged by their interest curves -- One kind of experience is the story -- Story and game structures can be artfully merged with indirect control -- Stories and games take place in worlds -- Worlds contain characters -- Worlds contain spaces -- The look and feel of a world is defined by its aesthetics -- Some games are played with other players -- Other players sometimes form communities -- The designer usually works with a team -- The team sometimes communicates through documents -- Good games are created through playtesting -- The team builds a game with technology -- Your game will probably have a client -- The designer gives the client a pitch -- The designer and client want the game to make a profit -- Games transform their players -- Designers have certain responsibilities -- Each designer has a motivation -- Goodbye.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xDesign
_9789087
907 _a.b11599315
_b06-09-21
_c27-10-15
942 _cB
945 _a794.81536 SCH
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999 _c1202744
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