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005 20221101220513.0
008 090615s2008 txua b 001 0 eng d
010 _a 2008025034
011 _aBIB MATCHES WORLDCAT
020 _a1598220535
_qpbk.
020 _a9781598220537
_qpbk.
035 _a(ATU)b11444964
035 _a(OCoLC)228376545
040 _aDLC
_beng
_erda
_cDLC
_dBTCTA
_dBAKER
_dC#P
_dBWX
_dYDXCP
_dIXA
_dTSU
_dATU
050 0 0 _aQA76.76.C672
_bL834 2008
082 0 0 _a794.81536
_222
100 1 _aLuna, Frank D.,
_eauthor.
_91073215
245 1 0 _aIntroduction to 3D game programming with DirectX 10 /
_cFrank D. Luna.
246 3 _aIntroduction to 3D game programming with DirectX ten
264 1 _aPlano, Tex. :
_bWordware Pub.,
_c[2008]
264 4 _c©2008
300 _axxiv, 502 pages :
_billustrations ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aWordware game and graphics library
504 _aIncludes bibliographical references (pages 491-493) and index.
505 0 0 _gPart I.
_tMathematical Prerequisites --
_g1.
_tVector Algebra --
_g2.
_tMatrix Algebra --
_g3.
_tTransformations --
_gPart II.
_tDirect3D Foundations --
_g4.
_tDirect3D Initialization --
_g5.
_tThe Rendering Pipeline --
_g6.
_tLighting --
_g7.
_tTexturing --
_g8.
_tBlending --
_g9.
_tStenciling --
_g10.
_tThe Geometry Shader --
_gPart III.
_tDirect3D Topics --
_g11.
_tCube Mapping --
_g12.
_tNormal Mapping --
_g13.
_tShadow Mapping --
_g14.
_tMeshes --
_g15.
_tPicking --
_g16.
_tTerrain Rendering --
_g17.
_tParticle Systems and Stream Output --
_gAppendix A.
_tIntroduction to Windows Programming --
_gAppendix B.
_tHigh-Level Shading Language Reference --
_gAppendix C.
_tSome Analytic Geometry.
588 _aMachine converted from AACR2 source record.
630 0 0 _aDirectX
_9339313
650 0 _aComputer games
_xProgramming.
_9328390
650 0 _aThree-dimensional display systems
_9325078
830 0 _aWordware game and graphics library.
_9265055
907 _a.b11444964
_b11-07-17
_c27-10-15
942 _cB
945 _a794.81536 LUN
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999 _c1193540
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