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007 | ta | ||
007 | co |g ---a|||| | ||
008 | 090203s2009 maua b 001 0 eng d | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 | _a1584505591 | ||
020 | _a9781584505594 | ||
035 | _a(ATU)b11432950 | ||
035 | _a(OCoLC)312765021 | ||
040 |
_aBNY _beng _erda _cBNY _dEYE _dYDXCP _dATU |
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082 | 0 | 4 |
_a794.81526 _222 |
100 | 1 |
_aSherrod, Allen, _eauthor. _91069396 |
|
245 | 1 | 0 |
_aUltimate game programming with DirectX / _cAllen Sherrod. |
250 | _aSecond edition. | ||
264 | 1 |
_aBoston, Mass : _bCourse Technology, Cengage Learning, _c[2009] |
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264 | 4 | _c©2009 | |
300 |
_axix, 474 pages : _billustrations ; _c24 cm + _e1 computer disc (12 cm) |
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336 |
_atext _btxt _2rdacontent |
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336 |
_acomputer dataset _bcod _2rdacontent _3Accompanying material |
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337 |
_aunmediated _bn _2rdamedia |
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337 |
_acomputer _bc _2rdamedia _3Accompanying material |
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338 |
_avolume _bnc _2rdacarrier |
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338 |
_acomputer disc _bcd _2rdacarrier _3Accompanying material |
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500 | _a"Charles River Media, a part of Course Technology, Cengage Learning". | ||
500 | _aAccompanied by: 1 computer disc (CD-ROM) | ||
504 | _aIncludes bibliographical references (page 459) and index. | ||
505 | 0 | 0 |
_g1. _tOverview -- _g2. _tIntroduction to Direct3D -- _g3. _tShader Model 4 -- _g4. _tShading and Surfaces -- _g5. _tAdvance Texture Mapping -- _g6. _tGame Math -- _g7. _tDirect Sound -- _g8. _tXACT Audio -- _g9. _tDirect Input and XINPUT -- _g10. _t3D Models -- _g11. _tAnimations -- _g12. _tIntroduction to Lighting -- _g13. _tAdvance Lighting -- _g14. _tShadows -- _g15. _tCreating a Top-Down Shooter -- _g16. _tConclusions -- _gAppendix A. _tResources -- _gAppendix B. _tAnswers to Chapter Questions. |
520 | _a"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you're a current gamedevelopment student or a professional developer, you'll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10."--Publisher's website. | ||
588 | _aMachine converted from AACR2 source record. | ||
630 | 0 | 0 |
_aDirectX _9339313 |
650 | 0 |
_aComputer games _xProgramming. _9328390 |
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