000 03074cam a2200469 i 4500
005 20221101232914.0
006 m u
007 ta
007 co |g ---a||||
008 090203s2009 maua b 001 0 eng d
011 _aBIB MATCHES WORLDCAT
020 _a1584505591
020 _a9781584505594
035 _a(ATU)b11432950
035 _a(OCoLC)312765021
040 _aBNY
_beng
_erda
_cBNY
_dEYE
_dYDXCP
_dATU
082 0 4 _a794.81526
_222
100 1 _aSherrod, Allen,
_eauthor.
_91069396
245 1 0 _aUltimate game programming with DirectX /
_cAllen Sherrod.
250 _aSecond edition.
264 1 _aBoston, Mass :
_bCourse Technology, Cengage Learning,
_c[2009]
264 4 _c©2009
300 _axix, 474 pages :
_billustrations ;
_c24 cm +
_e1 computer disc (12 cm)
336 _atext
_btxt
_2rdacontent
336 _acomputer dataset
_bcod
_2rdacontent
_3Accompanying material
337 _aunmediated
_bn
_2rdamedia
337 _acomputer
_bc
_2rdamedia
_3Accompanying material
338 _avolume
_bnc
_2rdacarrier
338 _acomputer disc
_bcd
_2rdacarrier
_3Accompanying material
500 _a"Charles River Media, a part of Course Technology, Cengage Learning".
500 _aAccompanied by: 1 computer disc (CD-ROM)
504 _aIncludes bibliographical references (page 459) and index.
505 0 0 _g1.
_tOverview --
_g2.
_tIntroduction to Direct3D --
_g3.
_tShader Model 4 --
_g4.
_tShading and Surfaces --
_g5.
_tAdvance Texture Mapping --
_g6.
_tGame Math --
_g7.
_tDirect Sound --
_g8.
_tXACT Audio --
_g9.
_tDirect Input and XINPUT --
_g10.
_t3D Models --
_g11.
_tAnimations --
_g12.
_tIntroduction to Lighting --
_g13.
_tAdvance Lighting --
_g14.
_tShadows --
_g15.
_tCreating a Top-Down Shooter --
_g16.
_tConclusions --
_gAppendix A.
_tResources --
_gAppendix B.
_tAnswers to Chapter Questions.
520 _a"Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you'll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you'll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you're a current gamedevelopment student or a professional developer, you'll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10."--Publisher's website.
588 _aMachine converted from AACR2 source record.
630 0 0 _aDirectX
_9339313
650 0 _aComputer games
_xProgramming.
_9328390
907 _a.b11432950
_b06-09-21
_c27-10-15
942 _cB
945 _a794.81526 SHE
_g1
_iA433054B
_j0
_lcmain
_o-
_p$69.26
_q-
_r-
_s-
_t0
_u3
_v9
_w0
_x1
_y.i12877062
_z29-10-15
998 _ab
_ac
_b06-04-16
_cm
_da
_feng
_gmau
_h0
999 _c1192622
_d1192622