000 | 01949cam a22003734i 4500 | ||
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005 | 20211104072624.0 | ||
008 | 090208s2008 maua b 001 0 eng d | ||
010 | _a 2008008742 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a026203378X _qhardcover (alk. paper) |
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020 |
_a9780262033787 _qhardcover (alk. paper) |
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035 | _a(ATU)b11417924 | ||
035 | _a(OCoLC)212410152 | ||
040 |
_aDLC _beng _erda _cDLC _dBTCTA _dBAKER _dYDXCP _dUKM _dC#P _dCDX _dBWX _dIXA _dATU |
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050 | 0 | 0 |
_aML3540.7 _b.C65 2008 |
082 | 0 | 0 |
_a781.54 _222 |
100 | 1 |
_aCollins, Karen, _d1973- _eauthor. _9441897 |
|
245 | 1 | 0 |
_aGame sound : _ban introduction to the history, theory, and practice of video game music and sound design / _cKaren Collins. |
246 | 3 | 0 | _aIntroduction to the history, theory, and practice of video game music and sound design |
264 | 1 |
_aCambridge, Mass. : _bMIT Press, _c[2008] |
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264 | 4 | _c©2008 | |
300 |
_ax, 200 pages : _billustrations ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 189-196) and index. | ||
505 | 0 | _aIntroduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music. | |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aVideo game music _xHistory and criticism _9645392 |
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907 |
_a.b11417924 _b11-07-17 _c27-10-15 |
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998 |
_ab _ac _b06-04-16 _cm _da _feng _gmau _h0 |
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_a781.54 COL _g1 _iA456360B _j0 _lcmain _o- _p$29.44 _q- _r- _s- _t0 _u9 _v8 _w1 _x3 _y.i1284620x _z29-10-15 |
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942 | _cB | ||
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_c1191354 _d1191354 |