000 01949cam a22003734i 4500
005 20211104072624.0
008 090208s2008 maua b 001 0 eng d
010 _a 2008008742
011 _aBIB MATCHES WORLDCAT
020 _a026203378X
_qhardcover (alk. paper)
020 _a9780262033787
_qhardcover (alk. paper)
035 _a(ATU)b11417924
035 _a(OCoLC)212410152
040 _aDLC
_beng
_erda
_cDLC
_dBTCTA
_dBAKER
_dYDXCP
_dUKM
_dC#P
_dCDX
_dBWX
_dIXA
_dATU
050 0 0 _aML3540.7
_b.C65 2008
082 0 0 _a781.54
_222
100 1 _aCollins, Karen,
_d1973-
_eauthor.
_9441897
245 1 0 _aGame sound :
_ban introduction to the history, theory, and practice of video game music and sound design /
_cKaren Collins.
246 3 0 _aIntroduction to the history, theory, and practice of video game music and sound design
264 1 _aCambridge, Mass. :
_bMIT Press,
_c[2008]
264 4 _c©2008
300 _ax, 200 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 189-196) and index.
505 0 _aIntroduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
588 _aMachine converted from AACR2 source record.
650 0 _aVideo game music
_xHistory and criticism
_9645392
907 _a.b11417924
_b11-07-17
_c27-10-15
998 _ab
_ac
_b06-04-16
_cm
_da
_feng
_gmau
_h0
945 _a781.54 COL
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_iA456360B
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_z29-10-15
942 _cB
999 _c1191354
_d1191354