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008 080730s2008 maua c 001 0 eng d
010 _a 2007935957
011 _aBIB MATCHES WORLDCAT
020 _a1584505168
020 _a9781584505167
035 _a(OCoLC)154799489
040 _aBTCTA
_beng
_erda
_cBTCTA
_dBAKER
_dYDXCP
_dBWX
_dDPL
_dATU
082 0 4 _a794.81666
_222
100 1 _aSherrod, Allen,
_eauthor.
_91069396
245 1 0 _aGame graphics programming /
_cAllen Sherrod.
264 1 _aBoston, MA :
_bCourse Technology/Charles River Media/Cengage Learning,
_c[2008]
264 4 _c©2008
300 _axxiii, 645 pages :
_billustrations ;
_c25 cm +
_e1 computer disc (12 cm).
336 _atext
_btxt
_2rdacontent
336 _acomputer dataset
_bcod
_2rdacontent
_3Accompanying material
337 _aunmediated
_bn
_2rdamedia
337 _acomputer
_bc
_2rdamedia
_3Accompanying material
338 _avolume
_bnc
_2rdacarrier
338 _acomputer disc
_bcd
_2rdacarrier
_3Accompanying material
490 1 _aCourse Technology
500 _aAccompanying CD-ROM features all the C++ source code and pseudo-code examples used throughout the book.
500 _aIncludes index.
500 _aAccompanied by: 1 computer disc (CD-ROM)
505 0 0 _gPart 1.
_tIntroduction to Game Graphics --
_g1.
_tIntroduction to Game Graphics --
_g2.
_t2D and 3D Graphics --
_g3.
_tRay Tracing --
_g4.
_tRasterization --
_g5.
_tProgrammable Shaders --
_gPart 2.
_tShading and Surfaces --
_g6.
_tMapping Surfaces --
_g7.
_tAdditional Surface Mapping --
_gPart 3.
_tDirect and Global Illumination --
_g8.
_tLighting and Materials --
_g9.
_tAdvanced Lighting and Shadows --
_g10.
_tGlobal Illumination Techniques --
_gPart 4.
_tSpecial Effects --
_g11.
_tSpecial Effects: High Dynamic Range --
_g12.
_tSpecial Effects: Additional Effects --
_gPart 5.
_tRendering Nature --
_g13.
_tSky and Terrain Rendering --
_g14.
_tWater Rendering --
_gPart 6.
_tOptimizations and Conclusions --
_g15.
_tOptimization --
_g16.
_tConclusions --
_gAppendix A.
_tAnswers to Chapter Questions --
_gAppendix B.
_tCompiling the Sample Source Code --
_gAppendix C.
_tRecommended Resources --
_gAppendix D.
_tObj Loader.
521 _aUser level: intermediate-advanced.
538 _aSystem requirements: personal computer with either Windows or Mac operational system.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aComputer graphics.
_9315892
710 2 _aCengage Learning (Firm)
_9253749
710 2 _aCourse Technology, Inc.
_9253748
830 0 _aCourse Technology PTR game development series.
_91069397
907 _a.b1136970x
_b06-09-21
_c27-10-15
942 _cB
945 _a794.81666 SHE
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