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007 | ta | ||
007 | co ug ---a|||| | ||
008 | 080730s2008 maua c 001 0 eng d | ||
010 | _a 2007935957 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 | _a1584505168 | ||
020 | _a9781584505167 | ||
035 | _a(OCoLC)154799489 | ||
040 |
_aBTCTA _beng _erda _cBTCTA _dBAKER _dYDXCP _dBWX _dDPL _dATU |
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_a794.81666 _222 |
100 | 1 |
_aSherrod, Allen, _eauthor. _91069396 |
|
245 | 1 | 0 |
_aGame graphics programming / _cAllen Sherrod. |
264 | 1 |
_aBoston, MA : _bCourse Technology/Charles River Media/Cengage Learning, _c[2008] |
|
264 | 4 | _c©2008 | |
300 |
_axxiii, 645 pages : _billustrations ; _c25 cm + _e1 computer disc (12 cm). |
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336 |
_atext _btxt _2rdacontent |
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336 |
_acomputer dataset _bcod _2rdacontent _3Accompanying material |
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337 |
_aunmediated _bn _2rdamedia |
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337 |
_acomputer _bc _2rdamedia _3Accompanying material |
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338 |
_avolume _bnc _2rdacarrier |
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338 |
_acomputer disc _bcd _2rdacarrier _3Accompanying material |
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490 | 1 | _aCourse Technology | |
500 | _aAccompanying CD-ROM features all the C++ source code and pseudo-code examples used throughout the book. | ||
500 | _aIncludes index. | ||
500 | _aAccompanied by: 1 computer disc (CD-ROM) | ||
505 | 0 | 0 |
_gPart 1. _tIntroduction to Game Graphics -- _g1. _tIntroduction to Game Graphics -- _g2. _t2D and 3D Graphics -- _g3. _tRay Tracing -- _g4. _tRasterization -- _g5. _tProgrammable Shaders -- _gPart 2. _tShading and Surfaces -- _g6. _tMapping Surfaces -- _g7. _tAdditional Surface Mapping -- _gPart 3. _tDirect and Global Illumination -- _g8. _tLighting and Materials -- _g9. _tAdvanced Lighting and Shadows -- _g10. _tGlobal Illumination Techniques -- _gPart 4. _tSpecial Effects -- _g11. _tSpecial Effects: High Dynamic Range -- _g12. _tSpecial Effects: Additional Effects -- _gPart 5. _tRendering Nature -- _g13. _tSky and Terrain Rendering -- _g14. _tWater Rendering -- _gPart 6. _tOptimizations and Conclusions -- _g15. _tOptimization -- _g16. _tConclusions -- _gAppendix A. _tAnswers to Chapter Questions -- _gAppendix B. _tCompiling the Sample Source Code -- _gAppendix C. _tRecommended Resources -- _gAppendix D. _tObj Loader. |
521 | _aUser level: intermediate-advanced. | ||
538 | _aSystem requirements: personal computer with either Windows or Mac operational system. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xProgramming _9328390 |
|
650 | 0 |
_aComputer graphics. _9315892 |
|
710 | 2 |
_aCengage Learning (Firm) _9253749 |
|
710 | 2 |
_aCourse Technology, Inc. _9253748 |
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830 | 0 |
_aCourse Technology PTR game development series. _91069397 |
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_a.b1136970x _b06-09-21 _c27-10-15 |
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