000 | 01322cam a2200361 i 4500 | ||
---|---|---|---|
005 | 20211129150623.0 | ||
008 | 080606s2008 maua b 001 0 eng d | ||
010 | _a 2007939377 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 | _a1584505583 | ||
020 | _a9781584505587 | ||
035 | _a(OCoLC)182731056 | ||
040 |
_aBTCTA _beng _erda _cBTCTA _dBAKER _dYDXCP _dBWX _dOCLCQ _dATU |
||
050 | 4 |
_aQA76.76.C672 _bL43 2008 |
|
082 | 0 | 4 |
_a794.8163 _222 |
100 | 1 |
_aLecky-Thompson, Guy W. _9253054 |
|
245 | 1 | 0 |
_aAI and artificial life in video games / _cGuy W. Lecky-Thompson. |
264 | 1 |
_aBoston, MA : _bCharles River Media/Cengage Technology, _c[2008] |
|
264 | 4 | _c©2008 | |
300 |
_axv, 332 pages : _billustrations ; _c25 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _9315891 |
|
650 | 0 |
_aArtificial intelligence. _9314134 |
|
650 | 0 |
_aVideo games _xDesign _9338180 |
|
907 |
_a.b11364312 _b06-09-21 _c27-10-15 |
||
942 | _cB | ||
945 |
_a794.8163 LEC _g1 _iA428308B _j0 _lcmain _o- _p$47.54 _q- _r- _s- _t0 _u4 _v2 _w1 _x2 _y.i1275755x _z29-10-15 |
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998 |
_ab _ac _b06-04-16 _cm _da _feng _gmau _h0 |
||
999 |
_c1186823 _d1186823 |