000 01322cam a2200361 i 4500
005 20211129150623.0
008 080606s2008 maua b 001 0 eng d
010 _a 2007939377
011 _aBIB MATCHES WORLDCAT
020 _a1584505583
020 _a9781584505587
035 _a(OCoLC)182731056
040 _aBTCTA
_beng
_erda
_cBTCTA
_dBAKER
_dYDXCP
_dBWX
_dOCLCQ
_dATU
050 4 _aQA76.76.C672
_bL43 2008
082 0 4 _a794.8163
_222
100 1 _aLecky-Thompson, Guy W.
_9253054
245 1 0 _aAI and artificial life in video games /
_cGuy W. Lecky-Thompson.
264 1 _aBoston, MA :
_bCharles River Media/Cengage Technology,
_c[2008]
264 4 _c©2008
300 _axv, 332 pages :
_billustrations ;
_c25 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_9315891
650 0 _aArtificial intelligence.
_9314134
650 0 _aVideo games
_xDesign
_9338180
907 _a.b11364312
_b06-09-21
_c27-10-15
942 _cB
945 _a794.8163 LEC
_g1
_iA428308B
_j0
_lcmain
_o-
_p$47.54
_q-
_r-
_s-
_t0
_u4
_v2
_w1
_x2
_y.i1275755x
_z29-10-15
998 _ab
_ac
_b06-04-16
_cm
_da
_feng
_gmau
_h0
999 _c1186823
_d1186823