000 | 01914cam a2200433 i 4500 | ||
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005 | 20211129145641.0 | ||
008 | 080314s2008 nyu b 001 0 eng d | ||
010 | _a 2007019932 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a1433100916 _qpb _qalk. paper |
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020 |
_a9781433100918 _qpb _qalk. paper |
||
020 | _a1433102420 | ||
020 | _a9781433102424 | ||
035 | _a(OCoLC)132687658 | ||
040 |
_aDLC _beng _erda _cDLC _dBTCTA _dYDXCP _dBAKER _dC#P _dBWX _dATU |
||
050 | 0 | 0 |
_aGV1469.34.S52 _bB87 2008 |
082 | 0 | 0 |
_a794.8 _222 |
100 | 1 |
_aBurrill, Derek A., _d1971- _eauthor. _9437937 |
|
245 | 1 | 0 |
_aDie tryin' : _bvideogames, masculinity, culture / _cDerek A. Burrill. |
264 | 1 |
_aNew York : _bPeter Lang, _c[2008] |
|
264 | 4 | _c©2008 | |
300 |
_a169 pages ; _c23 cm. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
||
490 | 1 |
_aPopular culture & everyday life, _x1529-2428 ; _vv. 18 |
|
504 | _aIncludes bibliographical references (pages 157-166) and index. | ||
505 | 0 | _aIntroduction -- Masculinties, play and games -- Videogames : performance in digital space -- The arcade : sites/sights of the games -- Masculinity, structure, and play in videogames -- Digital culture/digital imaginary -- Conclusion: Technology/masculinity/ideology. | |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aVideo games _xSocial aspects _zUnited States _9793893 |
|
650 | 0 |
_aMasculinity _zUnited States _9372128 |
|
650 | 0 |
_aMen _xEffect of technological innovations on _zUnited States _9739707 |
|
650 | 0 |
_aTechnology. _9324860 |
|
830 | 0 |
_aPopular culture & everyday life ; _vv. 18. _9246338 |
|
907 |
_a.b11306725 _b11-07-17 _c27-10-15 |
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942 | _cB | ||
945 |
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998 |
_ab _ac _b06-04-16 _cm _da _feng _gnyu _h0 |
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999 |
_c1181977 _d1181977 |