000 01914cam a2200433 i 4500
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008 080314s2008 nyu b 001 0 eng d
010 _a 2007019932
011 _aBIB MATCHES WORLDCAT
020 _a1433100916
_qpb
_qalk. paper
020 _a9781433100918
_qpb
_qalk. paper
020 _a1433102420
020 _a9781433102424
035 _a(OCoLC)132687658
040 _aDLC
_beng
_erda
_cDLC
_dBTCTA
_dYDXCP
_dBAKER
_dC#P
_dBWX
_dATU
050 0 0 _aGV1469.34.S52
_bB87 2008
082 0 0 _a794.8
_222
100 1 _aBurrill, Derek A.,
_d1971-
_eauthor.
_9437937
245 1 0 _aDie tryin' :
_bvideogames, masculinity, culture /
_cDerek A. Burrill.
264 1 _aNew York :
_bPeter Lang,
_c[2008]
264 4 _c©2008
300 _a169 pages ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aPopular culture & everyday life,
_x1529-2428 ;
_vv. 18
504 _aIncludes bibliographical references (pages 157-166) and index.
505 0 _aIntroduction -- Masculinties, play and games -- Videogames : performance in digital space -- The arcade : sites/sights of the games -- Masculinity, structure, and play in videogames -- Digital culture/digital imaginary -- Conclusion: Technology/masculinity/ideology.
588 _aMachine converted from AACR2 source record.
650 0 _aVideo games
_xSocial aspects
_zUnited States
_9793893
650 0 _aMasculinity
_zUnited States
_9372128
650 0 _aMen
_xEffect of technological innovations on
_zUnited States
_9739707
650 0 _aTechnology.
_9324860
830 0 _aPopular culture & everyday life ;
_vv. 18.
_9246338
907 _a.b11306725
_b11-07-17
_c27-10-15
942 _cB
945 _a794.8 BUR
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998 _ab
_ac
_b06-04-16
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_feng
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999 _c1181977
_d1181977