000 | 03427cam a22004934i 4500 | ||
---|---|---|---|
005 | 20221101222907.0 | ||
006 | m q u | ||
007 | ta | ||
007 | co ug ---a|||| | ||
008 | 051003s2005 ne b 001 0 eng d | ||
010 | _a 2005279816 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a0240807332 _qpbk. |
||
020 |
_a9780240807331 _qpbk. |
||
035 | _a(ATU)b11301405 | ||
035 | _a(OCoLC)65196788 | ||
040 |
_aDLC _beng _erda _cDLC _dBAKER _dBTCTA _dYDXCP _dMUQ _dATU |
||
042 | _apcc | ||
050 | 0 | 0 |
_aTR897 _b.B42 2005 |
082 | 0 | 4 |
_a777.7 _223 |
100 | 1 |
_aBeauchamp, Robin, _eauthor. _91065861 |
|
245 | 1 | 0 |
_aDesigning sound for animation / _cRobin Beauchamp. |
264 | 1 |
_aAmsterdam ; _aBoston : _bElsevier/Focal Press, _c[2005] |
|
264 | 4 | _c©2005 | |
300 |
_axxi, 192 pages ; _c19 x 25 cm + _e1 computer disc (12 cm) |
||
336 |
_atext _btxt _2rdacontent |
||
336 |
_acomputer dataset _bcod _2rdacontent _3Accompanying material |
||
337 |
_aunmediated _bn _2rdamedia |
||
337 |
_acomputer _bc _2rdamedia _3Accompanying material |
||
338 |
_avolume _bnc _2rdacarrier |
||
338 |
_acomputer disc _bcd _2rdacarrier _3Accompanying material |
||
500 | _aAccompanied by: 1 computer disc (DVD-ROM) | ||
504 | _aIncludes bibliographical references (pages 187-188) and index. | ||
505 | 0 | 0 |
_gCh. 1. _tFoundations of audio for images -- _gCh. 2. _tSound design theory -- _gCh. 3. _tDialog -- _gCh. 4. _tMusic -- _gCh. 5. _tSound effects (SFX) -- _gCh. 6. _tDeveloping a legal sound track -- _gCh. 7. _tThe project studio -- _gCh. 8. _tSignal path and signal processing -- _gCh. 9. _tPreproduction -- _gCh. 10. _tProduction -- _gCh. 11. _tPostproduction -- _gCh. 12. _tCase study : a trip to Granny's -- _gCh. 13. _tCase study : Sam. |
520 | _a"This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound.Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction!On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.** The animation sound design techniques discussed in the book are based on those used by today's newest and brightest animation filmmakers* The book's case examples give readers extra tips and tricks to apply to their own sound design* The book's DVD is highly instructional, includes sound clips to be practiced with"--Publisher description. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aSound motion pictures _9321143 |
|
650 | 0 |
_aSound _xRecording and reproducing _9347934 |
|
650 | 0 |
_aAnimation (Cinematography) _9313782 |
|
907 |
_a.b11301405 _b05-08-21 _c27-10-15 |
||
942 | _cB | ||
945 |
_a777.7 BEA _g1 _iA424947B _j0 _lcmain _o- _p$43.09 _q- _r- _s- _t0 _u12 _v2 _w1 _x1 _y.i12689622 _z29-10-15 |
||
998 |
_ab _ac _b20-03-18 _cm _da _feng _gne _h0 |
||
999 |
_c1181559 _d1181559 |