000 | 02132pam a22004094i 4500 | ||
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005 | 20221101222839.0 | ||
008 | 040402s2004 nyua 000 0 eng d | ||
010 | _a 2004048119 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a0345475860 _qpbk. |
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_a9780345475862 _qpbk. |
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035 | _a(DLC) 2004048119 | ||
035 | _a(OCoLC)55044470 | ||
040 |
_aDLC _beng _erda _dATU |
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042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bT75 2004 |
082 | 0 | 0 |
_a794.816836 _222 |
100 | 1 |
_aTrautmann, Eric S., _eauthor. _91065803 |
|
245 | 1 | 4 |
_aThe art of Halo : _bcreating a virtual world / _ctext by Eric S. Trautmann ; with additional material by Frank O'Connor. |
246 | 3 | 0 | _aHalo |
250 | _aFirst edition. | ||
264 | 1 |
_aNew York : _bDel Rey, _c2004. |
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300 |
_axiii, 155 pages : _billustrations (some colour) ; _c28 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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505 | 0 | 0 |
_tForeword -- _tPreface -- _tIntroduction: Halo's Architects -- _tCharacter Design -- _tEnvironments -- _tWeapons and Gear -- _tVehicles -- _tThe Art of Game Design. |
520 | _a"When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers--and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon--from bright idea to brilliant result--and a testament to the creativity of the artists at Bungie Studios."--Back cover. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xProgramming _9328390 |
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650 | 0 |
_aComputer graphics. _9315892 |
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650 | 0 |
_aVideo games _xDesign _9338180 |
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