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010 _a 2004048119
011 _aBIB MATCHES WORLDCAT
020 _a0345475860
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020 _a9780345475862
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035 _a(DLC) 2004048119
035 _a(OCoLC)55044470
040 _aDLC
_beng
_erda
_dATU
042 _apcc
050 0 0 _aQA76.76.C672
_bT75 2004
082 0 0 _a794.816836
_222
100 1 _aTrautmann, Eric S.,
_eauthor.
_91065803
245 1 4 _aThe art of Halo :
_bcreating a virtual world /
_ctext by Eric S. Trautmann ; with additional material by Frank O'Connor.
246 3 0 _aHalo
250 _aFirst edition.
264 1 _aNew York :
_bDel Rey,
_c2004.
300 _axiii, 155 pages :
_billustrations (some colour) ;
_c28 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
505 0 0 _tForeword --
_tPreface --
_tIntroduction: Halo's Architects --
_tCharacter Design --
_tEnvironments --
_tWeapons and Gear --
_tVehicles --
_tThe Art of Game Design.
520 _a"When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers--and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon--from bright idea to brilliant result--and a testament to the creativity of the artists at Bungie Studios."--Back cover.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aComputer graphics.
_9315892
650 0 _aVideo games
_xDesign
_9338180
907 _a.b11300437
_b27-07-21
_c27-10-15
942 _cB
945 _a794.816836 TRA
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