000 | 01964cam a2200421 i 4500 | ||
---|---|---|---|
005 | 20221101194309.0 | ||
008 | 070710s2007 maua bf 001 0 eng d | ||
010 | _a 2007005313 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a1584505036 _qpbk. (alk. paper) |
||
020 |
_a9781584505037 _qpbk. (alk. paper) |
||
035 | _a(ATU)b1123832x | ||
035 | _a(DLC) 2007005313 | ||
035 | _a(OCoLC)82473450 | ||
040 |
_aDLC _beng _erda _dATU |
||
050 | 0 | 0 |
_aQA76.76.C672 _bC447 2007 |
082 | 0 | 0 |
_a794.81526 _222 |
100 | 1 |
_aChandler, Rafael, _eauthor. _91063105 |
|
245 | 1 | 0 |
_aGame writing handbook / _cRafael Chandler. |
250 | _aFirst edition. | ||
264 | 1 |
_aBoston, Mass. : _bCharles River Media, _c[2007] |
|
264 | 4 | _c©2007 | |
300 |
_axix, 295 pages : _billustrations ; _c24 cm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
490 | 1 | _aGame development series | |
504 | _aIncludes bibliographical references (page 273) and index. | ||
505 | 0 | _aWriting a game -- Creating the concept -- Documenting the story -- Developing the context -- Creating the characters -- Structuring the narrative -- Organizing dialogue -- Creating cinematics -- Directing voice actors -- Knowing technical parameters -- Integrating dialogue -- Testing story content -- Understanding post-production -- Appendix A: Sample documents -- Appendix B: Glossary -- Appendix C: Resources -- Appendix D: Developer biographies -- Index. | |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xProgramming _9328390 |
|
650 | 0 |
_aComputer games _xDesign _9789087 |
|
830 | 0 |
_aGame development series (Charles River Media (Firm)). _9247756 |
|
907 |
_a.b1123832x _b11-07-17 _c27-10-15 |
||
942 | _cB | ||
945 |
_a794.81526 CHA _g1 _iA430937B _j0 _lcmain _o- _p$48.26 _q- _r- _s- _t0 _u5 _v0 _w0 _x0 _y.i12605918 _z29-10-15 |
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998 |
_ab _ac _b06-04-16 _cm _da _feng _gmau _h0 |
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999 |
_c1176623 _d1176623 |