000 01964cam a2200421 i 4500
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008 070710s2007 maua bf 001 0 eng d
010 _a 2007005313
011 _aBIB MATCHES WORLDCAT
020 _a1584505036
_qpbk. (alk. paper)
020 _a9781584505037
_qpbk. (alk. paper)
035 _a(ATU)b1123832x
035 _a(DLC) 2007005313
035 _a(OCoLC)82473450
040 _aDLC
_beng
_erda
_dATU
050 0 0 _aQA76.76.C672
_bC447 2007
082 0 0 _a794.81526
_222
100 1 _aChandler, Rafael,
_eauthor.
_91063105
245 1 0 _aGame writing handbook /
_cRafael Chandler.
250 _aFirst edition.
264 1 _aBoston, Mass. :
_bCharles River Media,
_c[2007]
264 4 _c©2007
300 _axix, 295 pages :
_billustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aGame development series
504 _aIncludes bibliographical references (page 273) and index.
505 0 _aWriting a game -- Creating the concept -- Documenting the story -- Developing the context -- Creating the characters -- Structuring the narrative -- Organizing dialogue -- Creating cinematics -- Directing voice actors -- Knowing technical parameters -- Integrating dialogue -- Testing story content -- Understanding post-production -- Appendix A: Sample documents -- Appendix B: Glossary -- Appendix C: Resources -- Appendix D: Developer biographies -- Index.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aComputer games
_xDesign
_9789087
830 0 _aGame development series (Charles River Media (Firm)).
_9247756
907 _a.b1123832x
_b11-07-17
_c27-10-15
942 _cB
945 _a794.81526 CHA
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_iA430937B
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999 _c1176623
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