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005 | 20221031095105.0 | ||
008 | 070704s2006 maua b 001 0 eng d | ||
010 | _a 2005043879 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a0262195364 _qalk. paper |
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020 |
_a9780262195362 _qalk. paper |
||
035 | _a(ATU)b11219956 | ||
035 | _a(OCoLC)58919795 | ||
035 | _a(DLC) 2005043879 | ||
040 |
_aDLC _beng _erda _dATU |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bG357 2006 |
082 | 0 | 0 |
_a794.81536 _222 |
245 | 0 | 4 |
_aThe game design reader : _ba Rules of play anthology / _c[edited by] Katie Salen and Eric Zimmerman. |
264 | 1 |
_aCambridge, Mass. : _bMIT Press, _c[2006] |
|
264 | 4 | _c©2006 | |
300 |
_axxx, 924 pages : _billustrations ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aInterstitial: How to win "Super Mario Bros" : Topic essays / Katie Salen and Eric Zimmerman -- Interstitial: Cosplay : Texts: Bibliography ; Chart of texts and topics -- Interstitial: Urban invasion : Nature and significance of play as a cultural phenomenon / Johan Huizings ; The definition of play: the classification of games / Roger Caillois -- Shoot club: the DOOM3 review / Tom Chick -- Interstitial: Collateral romance : Construction of a definition / Bernard Suits ; I have no words & I must design / Greg Costikyan ; The cabal: valve's design process for creating half-life / Ken Birdwell ; Interstitial: Urban games : Semiotic domains: is playing video games a "waste of time?" / James Gee -- The evil summoner FAQ v1.0: how to be a cheap ass / Mochan ; Play and ambiguity / Brian Sutton-Smith ; A theory of play and fantasy / Gregory Bateson ; "Complete freedom of movement": video games as gendered play spaces / Henry Jenkins -- Interstitial: DDR step charts : Format abstract design tools / Doug Church ; Game theory / William Poundstone ; Games and design patterns / Staffan Björk and Jussi Holopainen ; Tools for creating dramatic game dynamics / Marc LeBlanc ; Game analysis: Centipede / Richard Rouse III -- Interstitial: Indie game jam : Unwritten rules / Stephen Sniderman -- Beyond the rules of the game: why are rooie rules nice? / Linda Hughes ; Changing the game / Bernard DeKoven ; The design evolution of magic: the gathering / Richard Garfield -- Interstitial: Blast theory : Eyeball and cathexis / David Sudnow ; Frames and games / Gary Alan Fine ; Bow, nigger / always_black ; Cultural models: do you want to be the Blue Sonic or the Dark Sonic? / James Gee -- Interstitial: Red vs. blue : Interaction and narrative / Michael Mateas and Andrew Stern ; Game design as narrative architecture / Henry Jenkins ; Adventure as a video game: Adventure for the Atari 2600 / Warren Robinett ; Eastern front / Chris Crawford -- Interstitial: Serious games : The lessons of Lucasfilm's Habitat / F. Randall and Chip Morningstar ; Hearts, clubs, diamonds, spades: players who suit MUDs / Richard Bartle ; Declaring the rights of players / Raph Koster ; Virtual worlds: a first-hand account of market and society on the cyberian frontier / Edward Castronova -- Interstitial: Painstation : Coda: piercing the spectacle / Brenda Laurel -- Interstitial Le Parkour : Interstitial credits ; Final word / Katie Salen and Eric Zimmerman. | |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xProgramming _9328390 |
|
650 | 0 |
_aComputer games _xDesign _9789087 |
|
650 | 0 |
_aVideo games _xDesign _9338180 |
|
700 | 1 |
_aTekinbaş, Katie Salen _9278538 |
|
700 | 1 |
_aZimmerman, Eric, _d1969- _eeditor. _9431263 |
|
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_a.b11219956 _b30-05-18 _c27-10-15 |
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