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010 _a 2005043879
011 _aBIB MATCHES WORLDCAT
020 _a0262195364
_qalk. paper
020 _a9780262195362
_qalk. paper
035 _a(ATU)b11219956
035 _a(OCoLC)58919795
035 _a(DLC) 2005043879
040 _aDLC
_beng
_erda
_dATU
042 _apcc
050 0 0 _aQA76.76.C672
_bG357 2006
082 0 0 _a794.81536
_222
245 0 4 _aThe game design reader :
_ba Rules of play anthology /
_c[edited by] Katie Salen and Eric Zimmerman.
264 1 _aCambridge, Mass. :
_bMIT Press,
_c[2006]
264 4 _c©2006
300 _axxx, 924 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aInterstitial: How to win "Super Mario Bros" : Topic essays / Katie Salen and Eric Zimmerman -- Interstitial: Cosplay : Texts: Bibliography ; Chart of texts and topics -- Interstitial: Urban invasion : Nature and significance of play as a cultural phenomenon / Johan Huizings ; The definition of play: the classification of games / Roger Caillois -- Shoot club: the DOOM3 review / Tom Chick -- Interstitial: Collateral romance : Construction of a definition / Bernard Suits ; I have no words & I must design / Greg Costikyan ; The cabal: valve's design process for creating half-life / Ken Birdwell ; Interstitial: Urban games : Semiotic domains: is playing video games a "waste of time?" / James Gee -- The evil summoner FAQ v1.0: how to be a cheap ass / Mochan ; Play and ambiguity / Brian Sutton-Smith ; A theory of play and fantasy / Gregory Bateson ; "Complete freedom of movement": video games as gendered play spaces / Henry Jenkins -- Interstitial: DDR step charts : Format abstract design tools / Doug Church ; Game theory / William Poundstone ; Games and design patterns / Staffan Björk and Jussi Holopainen ; Tools for creating dramatic game dynamics / Marc LeBlanc ; Game analysis: Centipede / Richard Rouse III -- Interstitial: Indie game jam : Unwritten rules / Stephen Sniderman -- Beyond the rules of the game: why are rooie rules nice? / Linda Hughes ; Changing the game / Bernard DeKoven ; The design evolution of magic: the gathering / Richard Garfield -- Interstitial: Blast theory : Eyeball and cathexis / David Sudnow ; Frames and games / Gary Alan Fine ; Bow, nigger / always_black ; Cultural models: do you want to be the Blue Sonic or the Dark Sonic? / James Gee -- Interstitial: Red vs. blue : Interaction and narrative / Michael Mateas and Andrew Stern ; Game design as narrative architecture / Henry Jenkins ; Adventure as a video game: Adventure for the Atari 2600 / Warren Robinett ; Eastern front / Chris Crawford -- Interstitial: Serious games : The lessons of Lucasfilm's Habitat / F. Randall and Chip Morningstar ; Hearts, clubs, diamonds, spades: players who suit MUDs / Richard Bartle ; Declaring the rights of players / Raph Koster ; Virtual worlds: a first-hand account of market and society on the cyberian frontier / Edward Castronova -- Interstitial: Painstation : Coda: piercing the spectacle / Brenda Laurel -- Interstitial Le Parkour : Interstitial credits ; Final word / Katie Salen and Eric Zimmerman.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aComputer games
_xDesign
_9789087
650 0 _aVideo games
_xDesign
_9338180
700 1 _aTekinbaş, Katie Salen
_9278538
700 1 _aZimmerman, Eric,
_d1969-
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907 _a.b11219956
_b30-05-18
_c27-10-15
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_ac
_b06-04-16
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