000 02052cam a2200385 i 4500
005 20211106083505.0
008 070626s2007 mauaf b 001 0 eng d
010 _a 2007000488
011 _aBIB MATCHES WORLDCAT
020 _a156881318X
_qalk. paper
020 _a9781568813189
_qalk. paper
035 _a(ATU)b11217376
035 _a(DLC) 2007000488
035 _a(OCoLC)77575070
040 _aDLC
_beng
_erda
_dATU
050 0 0 _aQA76.76.C672
_bT63 2007
082 0 0 _a794.81536
_222
100 1 _aTodd, Deborah,
_d1957-
_eauthor.
_9432854
245 1 0 _aGame design :
_bfrom blue sky to green light /
_cDeborah Todd.
264 1 _aWellesley, Mass. :
_bA K Peters,
_c[2007]
264 4 _c©2007
300 _axii, 292 pages, 8 unnumbered pages of plates :
_billustrations (some colour) ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 287-288) and index.
505 0 0 _g1.
_tThe games industry in all its glory --
_g2.
_tIn the beginning, there was Blue Sky --
_g3.
_tThe yin and yang of brainstorming --
_g4.
_tStory in game design - the thousand pound-gorilla --
_g5.
_tCharacters rule --
_g6.
_tThe hat trick of game design - environments, puzzles, and levels --
_g7.
_tThere's a whole lot of testing going on --
_g8.
_tThe many faces of GDDs --
_g9.
_tAnd now for something completely different - flow charts and story boards --
_g10.
_tLife is a pitch, and then they buy --
_gA.
_tCSI case treatment --
_gB.
_tNihilistic documents --
_gC.
_tDeath Jr. II documents --
_gD.
_tGuitar Hero II weekly status report --
_gE.
_tCSI 3 camera system.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xDesign
_9789087
650 0 _aComputer games
_xProgramming
_9328390
907 _a.b11217376
_b09-04-21
_c27-10-15
998 _ab
_ac
_b06-04-16
_cm
_da
_feng
_gmau
_h0
945 _a794.81536 TOD
_g1
_iA400323B
_j0
_lcmain
_o-
_p$45.57
_q-
_r-
_s-
_t0
_u10
_v1
_w1
_x4
_y.i12571489
_z29-10-15
942 _cB
999 _c1175037
_d1175037