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_aQA76.76.C672 _bN58 2007 |
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_aNitschke, Benjamin, _d1980- _eauthor. _9432188 |
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245 | 1 | 0 |
_aProfessional XNA game programming : _bfor XBOX 360 and Windows / _cBenjamin Nitschke. |
264 | 1 |
_aIndianapolis, IN : _bWrox/Wiley Pub., _c[2007] |
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264 | 4 | _c©2007 | |
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_axxi, 476 pages : _billustrations ; _c24 cm. |
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_aunmediated _bn _2rdamedia |
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490 | 1 | _aWrox professional guides | |
500 | _a"Programmer to programmer"--Cover. | ||
504 | _aIncludes bibliographical references (pages 451-461) and index. | ||
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_g1. _tIntroducing XNA -- _g2. _tCreating your first game : Pong -- _g3. _tHelper classes -- _g4. _tGame components -- _g5. _tWriting your own XNA graphics engine -- _g6. _tShader management -- _g7. _tRealism through normal mapping -- _g8. _tPost-screen shaders and the rocket commander game -- _g9. _tAdding sound with XACT -- _g10. _tPlayer input and the user interface -- _g11. _tCreating XNA shooter. |
588 | _aMachine converted from AACR2 source record. | ||
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_aMicrosoft XNA (Computer file) _9331260 |
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_aComputer games _xProgramming _9328390 |
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_aComputer games _9315891 |
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_aWrox professional guides. _91061495 |
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