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035 _a(ATU)b11201319
035 _a(DLC) 2007007059
035 _a(OCoLC)87578603
040 _aDLC
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_dBAKER
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050 0 0 _aQA76.76.C672
_bN58 2007
082 0 0 _a794.81526
_222
100 1 _aNitschke, Benjamin,
_d1980-
_eauthor.
_9432188
245 1 0 _aProfessional XNA game programming :
_bfor XBOX 360 and Windows /
_cBenjamin Nitschke.
264 1 _aIndianapolis, IN :
_bWrox/Wiley Pub.,
_c[2007]
264 4 _c©2007
300 _axxi, 476 pages :
_billustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aWrox professional guides
500 _a"Programmer to programmer"--Cover.
504 _aIncludes bibliographical references (pages 451-461) and index.
505 0 0 _g1.
_tIntroducing XNA --
_g2.
_tCreating your first game : Pong --
_g3.
_tHelper classes --
_g4.
_tGame components --
_g5.
_tWriting your own XNA graphics engine --
_g6.
_tShader management --
_g7.
_tRealism through normal mapping --
_g8.
_tPost-screen shaders and the rocket commander game --
_g9.
_tAdding sound with XACT --
_g10.
_tPlayer input and the user interface --
_g11.
_tCreating XNA shooter.
588 _aMachine converted from AACR2 source record.
630 0 0 _aMicrosoft XNA (Computer file)
_9331260
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aComputer games
_9315891
830 0 _aWrox professional guides.
_91061495
907 _a.b11201319
_b03-10-17
_c27-10-15
942 _cB
945 _a794.81526 NIT
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_iA399743B
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