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008 070417s2008 nyua b 001 0 eng d
010 _a 2007004566
011 _aBIB MATCHES WORLDCAT
020 _a1418015415
020 _a9781418015411
035 _a(ATU)b11199805
035 _a(OCoLC)82472330
040 _aDLC
_beng
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050 0 0 _aHD9993.E452
_bH54 2008
082 0 0 _a794.80684
_222
100 1 _aHight, John,
_d1960-
_eauthor.
_9432104
245 1 0 _aGame development essentials :
_bgame project management /
_cJohn Hight, Jeannie Novak.
246 3 0 _aGame project management
264 1 _aClifton Park, NY :
_bThomson Delmar Learning,
_c[2008]
264 4 _c©2008
300 _axx, 284 pages :
_billustrations (chiefly colour) ;
_c26 cm +
_e1 computer disc (12 cm)
336 _atext
_btxt
_2rdacontent
336 _acomputer dataset
_bcod
_2rdacontent
_3Accompanying material
337 _aunmediated
_bn
_2rdamedia
337 _acomputer
_bc
_2rdamedia
_3Accompanying material
338 _avolume
_bnc
_2rdacarrier
338 _acomputer disc
_bcd
_2rdacarrier
_3Accompanying material
500 _aAccompanied by: 1 computer disc (CD-ROM)
504 _aIncludes bibliographical references (pages 274-278) and index.
505 0 0 _gCh. 1.
_tHistory of game project management from engineer to producer --
_gCh. 2.
_tConcept development describing the big idea --
_gCh. 3.
_tGame design defining the vision --
_gCh. 4.
_tTechnical design creating the blueprint for production --
_gCh. 5.
_tArt & sound design giving the game shape and emotion --
_gCh. 6.
_tProduction plan bringing order to chaos --
_gCh. 7.
_tTeam management : communication, objectivity, and leadership --
_gCh. 8.
_tExternal relationships managing beyond the development team --
_gCh. 9.
_tPutting it all together from idea to reality.
520 1 _a"Game Project Management is the first and only book to offer a comprehensive introduction to game project management in an informal and accessible while concentrating equally on theory and practice. The book offers an engaging and informative overview of the complete game project management process including roles responsibilities of team members, phases of production, con cept development, testing, marketing, scheduling, and budgeting. The fast growing game industry fueled rapid upward movement of game production staff into the ranks of management. This timely and insightful book will train readers in the tools and techniques necessary to become ef ective team leaders."--BOOK JACKET.
588 _aMachine converted from AACR2 source record.
650 0 _aProject management.
_9319263
700 1 _aNovak, Jeannie,
_d1966-
_eauthor.
_9431778
856 4 2 _3Contributor biographical information
_uhttp://catdir.loc.gov/catdir/enhancements/fy1104/2007004566-b.html
907 _a.b11199805
_b02-08-21
_c27-10-15
998 _a(2)b
_a(2)c
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_da
_feng
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