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008 | 070417s2008 nyua b 001 0 eng d | ||
010 | _a 2007004566 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 | _a1418015415 | ||
020 | _a9781418015411 | ||
035 | _a(ATU)b11199805 | ||
035 | _a(OCoLC)82472330 | ||
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_aHD9993.E452 _bH54 2008 |
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_a794.80684 _222 |
100 | 1 |
_aHight, John, _d1960- _eauthor. _9432104 |
|
245 | 1 | 0 |
_aGame development essentials : _bgame project management / _cJohn Hight, Jeannie Novak. |
246 | 3 | 0 | _aGame project management |
264 | 1 |
_aClifton Park, NY : _bThomson Delmar Learning, _c[2008] |
|
264 | 4 | _c©2008 | |
300 |
_axx, 284 pages : _billustrations (chiefly colour) ; _c26 cm + _e1 computer disc (12 cm) |
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336 |
_atext _btxt _2rdacontent |
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336 |
_acomputer dataset _bcod _2rdacontent _3Accompanying material |
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337 |
_aunmediated _bn _2rdamedia |
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337 |
_acomputer _bc _2rdamedia _3Accompanying material |
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338 |
_avolume _bnc _2rdacarrier |
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338 |
_acomputer disc _bcd _2rdacarrier _3Accompanying material |
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500 | _aAccompanied by: 1 computer disc (CD-ROM) | ||
504 | _aIncludes bibliographical references (pages 274-278) and index. | ||
505 | 0 | 0 |
_gCh. 1. _tHistory of game project management from engineer to producer -- _gCh. 2. _tConcept development describing the big idea -- _gCh. 3. _tGame design defining the vision -- _gCh. 4. _tTechnical design creating the blueprint for production -- _gCh. 5. _tArt & sound design giving the game shape and emotion -- _gCh. 6. _tProduction plan bringing order to chaos -- _gCh. 7. _tTeam management : communication, objectivity, and leadership -- _gCh. 8. _tExternal relationships managing beyond the development team -- _gCh. 9. _tPutting it all together from idea to reality. |
520 | 1 | _a"Game Project Management is the first and only book to offer a comprehensive introduction to game project management in an informal and accessible while concentrating equally on theory and practice. The book offers an engaging and informative overview of the complete game project management process including roles responsibilities of team members, phases of production, con cept development, testing, marketing, scheduling, and budgeting. The fast growing game industry fueled rapid upward movement of game production staff into the ranks of management. This timely and insightful book will train readers in the tools and techniques necessary to become ef ective team leaders."--BOOK JACKET. | |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aProject management. _9319263 |
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700 | 1 |
_aNovak, Jeannie, _d1966- _eauthor. _9431778 |
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856 | 4 | 2 |
_3Contributor biographical information _uhttp://catdir.loc.gov/catdir/enhancements/fy1104/2007004566-b.html |
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