000 | 02921cam a2200373 i 4500 | ||
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005 | 20221101192922.0 | ||
008 | 070420s2007 enka b 001 0 eng d | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 | _a1841501425 | ||
020 | _a9781841501420 | ||
035 | _a(OCoLC)127259132 | ||
040 |
_aOCoLC _beng _erda _dATU |
||
050 | 1 | 4 |
_aN7433.8 _b.V53 2007 |
082 | 0 |
_a704.9497948 _222 |
|
245 | 0 | 0 |
_aVideogames and art / _cedited by Andy Clarke and Grethe Mitchell. |
264 | 1 |
_aBristol, UK ; _aChicago : _bIntellect, _c2007. |
|
300 |
_a283 pages : _billustrations ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_tFrom appropriation to approximation / _rAxel Stockburger -- _tMeltdown / _rRebecca Cannon -- _tVideogames as literary devices / _rJim Andrews -- _tHigh-performance play : the making of machinima / _rHenry Lowood -- _t"Cracking the maze" curator's note / _rAnne-Marie Schleiner -- _tAn interview with Brody Condon / _rAndy Clarke -- _tIn conversation Fall 2003 : an interview with Joseph DeLappe / _rJon Winet -- _tThe idea of doing nothing : an interview with Tobias Bernstrup / _rFrancis Hunger -- _tThe isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus / _rJane Pinckard -- _tThe evolution of a GBA artist / _rPaul Catanese -- _tFrom Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005 / _rSuzanne Treister -- _tVirtual retrofit (or what makes computer gaming so damn racy?) / _rM. A. Greenstein -- _tPerspective engines : an interview with JODI / _rFrancis Hunger -- _tIndependent game development : two views from Australia / _rMelanie Swalwell -- _tMedieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game / _rNina Czegledy and Maia Engeli -- _tShould videogames be viewed as art? / _rBrett Martin -- _tSome notes on aesthetics in Japanese videogames / _rWilliam Huber -- _tThe computer as a dollhouse (excerpts) / _rTobey Crockett -- _tNetworking power : videogame structure from concept art / _rLaurie Taylor -- _tFan-art as a function of agency in oddworld fan-culture / _rGareth Schott and Andrew Burn -- _tWill computer games ever be a legitimate art form? / _rErnest W. Adams. |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aVideo games in art _9373221 |
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650 | 0 |
_aVideo games _xDesign _9338180 |
|
650 | 0 |
_aComputer art _9315882 |
|
650 | 0 |
_aComputer graphics. _9315892 |
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700 | 1 |
_aClarke, Andy, _eeditor. _91061377 |
|
700 | 1 |
_aMitchell, Grethe, _eeditor. _91061381 |
|
907 |
_a.b11199416 _b03-10-17 _c27-10-15 |
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942 | _cB | ||
945 |
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