000 02921cam a2200373 i 4500
005 20221101192922.0
008 070420s2007 enka b 001 0 eng d
011 _aBIB MATCHES WORLDCAT
020 _a1841501425
020 _a9781841501420
035 _a(OCoLC)127259132
040 _aOCoLC
_beng
_erda
_dATU
050 1 4 _aN7433.8
_b.V53 2007
082 0 _a704.9497948
_222
245 0 0 _aVideogames and art /
_cedited by Andy Clarke and Grethe Mitchell.
264 1 _aBristol, UK ;
_aChicago :
_bIntellect,
_c2007.
300 _a283 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 0 _tFrom appropriation to approximation /
_rAxel Stockburger --
_tMeltdown /
_rRebecca Cannon --
_tVideogames as literary devices /
_rJim Andrews --
_tHigh-performance play : the making of machinima /
_rHenry Lowood --
_t"Cracking the maze" curator's note /
_rAnne-Marie Schleiner --
_tAn interview with Brody Condon /
_rAndy Clarke --
_tIn conversation Fall 2003 : an interview with Joseph DeLappe /
_rJon Winet --
_tThe idea of doing nothing : an interview with Tobias Bernstrup /
_rFrancis Hunger --
_tThe isometric museum : the SimGallery online project : an interview with curators Katherine Isbister and Rainey Straus /
_rJane Pinckard --
_tThe evolution of a GBA artist /
_rPaul Catanese --
_tFrom Fictional videogame stills to Time travelling with Rosalind Brodsky 1991-2005 /
_rSuzanne Treister --
_tVirtual retrofit (or what makes computer gaming so damn racy?) /
_rM. A. Greenstein --
_tPerspective engines : an interview with JODI /
_rFrancis Hunger --
_tIndependent game development : two views from Australia /
_rMelanie Swalwell --
_tMedieval unreality : initiating an artistic discourse on Albania's blood feud by editing a first-person shooter game /
_rNina Czegledy and Maia Engeli --
_tShould videogames be viewed as art? /
_rBrett Martin --
_tSome notes on aesthetics in Japanese videogames /
_rWilliam Huber --
_tThe computer as a dollhouse (excerpts) /
_rTobey Crockett --
_tNetworking power : videogame structure from concept art /
_rLaurie Taylor --
_tFan-art as a function of agency in oddworld fan-culture /
_rGareth Schott and Andrew Burn --
_tWill computer games ever be a legitimate art form? /
_rErnest W. Adams.
588 _aMachine converted from AACR2 source record.
650 0 _aVideo games in art
_9373221
650 0 _aVideo games
_xDesign
_9338180
650 0 _aComputer art
_9315882
650 0 _aComputer graphics.
_9315892
700 1 _aClarke, Andy,
_eeditor.
_91061377
700 1 _aMitchell, Grethe,
_eeditor.
_91061381
907 _a.b11199416
_b03-10-17
_c27-10-15
942 _cB
945 _a704.9497948 VID
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