000 02184pam a2200361 i 4500
005 20221101192922.0
008 070302s2007 enk b 001 0 eng d
011 _aBIB MATCHES WORLDCAT
020 _a023051717X
_qhbk.
020 _a9780230517172
_qhbk.
035 _a(ATU)b11199404
035 _a(OCoLC)76360939
040 _aBNB
_beng
_erda
_dATU
042 _aukblcatcopy
082 0 4 _a794.8083
_222
100 1 _aWalkerdine, Valerie,
_eauthor.
_91038041
245 1 0 _aChildren, gender, video games :
_btowards a relational approach to multimedia /
_cValerie Walkerdine.
264 1 _aBasingstoke :
_bPalgrave Macmillan,
_c2007.
300 _avi, 235 pages ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 0 _g1.
_tIntroduction --
_g2.
_tVideo game research --
_g3.
_tVideo games and childhood masculinity --
_g4.
_t'Remember not to die' : girls playing video games --
_g5.
_tRethinking violence --
_g6.
_tRegulating game play : 'clingy, sooky mummy's boys' and other personas --
_g7.
_tVideo games in a global market --
_g8.
_tBecoming a player --
_g9.
_tPlaying the game --
_g10.
_tConclusion.
520 1 _a"How do children play video games? Do games make children violent? How does gender figure in game play? These questions often concern parents and professionals alike. Valerie Walkerdine offers an innovative and original way of approaching the study of children and multimedia, using new developments in social theory to challenge existing ways of thinking about our relationship to machines. She places gender issues centre stage and argues for a new way of thinking in media, cultural studies and the social sciences."--BOOK JACKET.
588 _aMachine converted from AACR2 source record.
650 0 _aVideo games and children
_9328632
650 0 _aVideo games
_xSocial aspects
_9631798
907 _a.b11199404
_b25-06-20
_c27-10-15
942 _cB
945 _a794.8083 WAL
_g1
_iA372431B
_j0
_lcmain
_o-
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_y.i12547888
_z29-10-15
998 _a(2)b
_a(2)c
_b06-04-16
_cm
_da
_feng
_genk
_h0
999 _c1173687
_d1173687