000 | 01831pam a2200325 i 4500 | ||
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005 | 20221101192420.0 | ||
008 | 061020s2006 enk b 001 0 eng d | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a0713677619 _qpbk. |
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020 |
_a9780713677614 _qpbk. |
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035 | _a(ATU)b11185119 | ||
035 | _a(OCoLC)70401905 | ||
040 |
_aBNB _beng _erda _dATU |
||
082 | 0 | 4 |
_a794.8 _222 |
100 | 1 |
_aInce, Steve, _eauthor. _91060838 |
|
245 | 1 | 0 |
_aWriting for video games / _cSteve Ince. |
264 | 1 |
_aLondon : _bA. & C. Black, _c2006. |
|
300 |
_axi, 177 pages ; _c22 cm |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 163-164) and index. | ||
505 | 0 | 0 |
_gPt. 1. _tOverview -- _tThe writer and game development -- _tInteractivity -- _tGenres : the game types -- _tGame design and writing -- _gPt. 2. _tWriting and the development process -- _tInteractive narrative -- _tTargeting an audience -- _tCharacters and point of view -- _tConflict and motivation -- _tDialogue and logic -- _tComedy -- _tLicenses -- _tMassively multiplayer online games -- _tDealing with changes -- _tRecording the voices -- _tLocalisation -- _tTechnical writing -- _tStrategy guides and manuals -- _gPt. 3. _tYou as a games writer -- _tChasing the work -- _tMarketing yourself -- _gPt. 4. _tAppendices -- _tDesign documentation -- _tSample script -- _tUseful reading, websites and games to play -- _tGlossary -- _tGameography. |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aVideo games _xAuthorship _9338179 |
|
907 |
_a.b11185119 _b03-10-17 _c27-10-15 |
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942 | _cB | ||
945 |
_a794.8 INC _g1 _iA372237B _j0 _lcmain _o- _p$30.32 _q- _r- _s- _t0 _u11 _v7 _w0 _x4 _y.i12536556 _z29-10-15 |
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999 |
_c1172627 _d1172627 |