000 01831pam a2200325 i 4500
005 20221101192420.0
008 061020s2006 enk b 001 0 eng d
011 _aBIB MATCHES WORLDCAT
020 _a0713677619
_qpbk.
020 _a9780713677614
_qpbk.
035 _a(ATU)b11185119
035 _a(OCoLC)70401905
040 _aBNB
_beng
_erda
_dATU
082 0 4 _a794.8
_222
100 1 _aInce, Steve,
_eauthor.
_91060838
245 1 0 _aWriting for video games /
_cSteve Ince.
264 1 _aLondon :
_bA. & C. Black,
_c2006.
300 _axi, 177 pages ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 163-164) and index.
505 0 0 _gPt. 1.
_tOverview --
_tThe writer and game development --
_tInteractivity --
_tGenres : the game types --
_tGame design and writing --
_gPt. 2.
_tWriting and the development process --
_tInteractive narrative --
_tTargeting an audience --
_tCharacters and point of view --
_tConflict and motivation --
_tDialogue and logic --
_tComedy --
_tLicenses --
_tMassively multiplayer online games --
_tDealing with changes --
_tRecording the voices --
_tLocalisation --
_tTechnical writing --
_tStrategy guides and manuals --
_gPt. 3.
_tYou as a games writer --
_tChasing the work --
_tMarketing yourself --
_gPt. 4.
_tAppendices --
_tDesign documentation --
_tSample script --
_tUseful reading, websites and games to play --
_tGlossary --
_tGameography.
588 _aMachine converted from AACR2 source record.
650 0 _aVideo games
_xAuthorship
_9338179
907 _a.b11185119
_b03-10-17
_c27-10-15
942 _cB
945 _a794.8 INC
_g1
_iA372237B
_j0
_lcmain
_o-
_p$30.32
_q-
_r-
_s-
_t0
_u11
_v7
_w0
_x4
_y.i12536556
_z29-10-15
998 _a(2)b
_a(2)c
_b06-04-16
_cm
_da
_feng
_genk
_h0
999 _c1172627
_d1172627