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008 061027s2007 maua b 001 0 eng d
010 _a 2006927125
011 _aBIB MATCHES WORLDCAT
020 _a1598632876
020 _a9781598632873
035 _a(DLC) 2006927125
035 _a(OCoLC)75562734
040 _aDLC
_beng
_erda
_dATU
050 0 0 _aQA76.76.C672
_bH354 2007
082 0 0 _a794.81526
_222
100 1 _aHarbour, Jonathan S.,
_eauthor.
_91060715
245 1 0 _aDarkBasic pro game programming /
_cJonathan S. Harbour, Joshua R. Smith.
250 _aSecond edition.
264 1 _aBoston :
_bThomson Course Technology,
_c[2007]
264 4 _c©2007
300 _axxix, 577 pages :
_billustrations ;
_c24 cm +
_e1 computer disc (12 cm)
336 _atext
_btxt
_2rdacontent
336 _acomputer dataset
_bcod
_2rdacontent
_3Accompanying material
337 _aunmediated
_bn
_2rdamedia
337 _acomputer
_bc
_2rdamedia
_3Accompanying material
338 _avolume
_bnc
_2rdacarrier
338 _acomputer disc
_bcd
_2rdacarrier
_3Accompanying material
500 _aAccompanied by: 1 computer disc (CD-ROM)
504 _aIncludes bibliographical references (pages 555-566) and index.
505 0 0 _gPart I.
_tThe Basics of Computer Programming --
_g1.
_tWelcome To DarkBASIC --
_g2.
_tIntroduction to Computer Programming --
_g3.
_tBasic Commands, Variables, and Data Types --
_g4.
_tCharacters, Strings, and Text Output --
_g5.
_tRepetition: Looping Commands --
_g6.
_tMaking Programs Think: Branching Statements and Subroutines --
_g7.
_tMore Power to the Numbers: Data Sequences and Arrays --
_g8.
_tNumber Crunching: Mathematical and Relational Operators and Commands --
_gPart II.
_tGame Fundamentals --
_g9.
_tBasic Graphics Commands --
_g10.
_tGame Graphics: Learning To Use Bitmaps --
_g11.
_tDrawing Animated Sprites --
_g12.
_tProgramming the Keyboard, Mouse, and Joystick --
_g13.
_tAdding Sound Effects and Music To Your Game --
_g14.
_tLoading and Saving Information Using Files --
_g15.
_tCreating a 2D Arcade Game --
_gPart III.
_tAdvanced Topics --
_g16.
_tTile-Based Scrolling and Level Editing --
_g17.
_tMultiplayer Network Programming --
_g18.
_tFundamentals of 3D Graphics Programming --
_g19.
_tLoading and Rendering 3D Models --
_g20.
_tCreating a 3D Multiplayer Game --
_gPart IV.
_tAppendixes.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aComputer graphics.
_9315892
650 0 _aBASIC (Computer program language)
_9314442
700 1 _aSmith, Joshua R.,
_eauthor.
_91060726
907 _a.b11181679
_b03-08-21
_c27-10-15
942 _cB
945 _a794.81526 HAR
_g1
_iA407374B
_j0
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_o-
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