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008 | 061027s2007 maua b 001 0 eng d | ||
010 | _a 2006927125 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 | _a1598632876 | ||
020 | _a9781598632873 | ||
035 | _a(DLC) 2006927125 | ||
035 | _a(OCoLC)75562734 | ||
040 |
_aDLC _beng _erda _dATU |
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_aQA76.76.C672 _bH354 2007 |
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_a794.81526 _222 |
100 | 1 |
_aHarbour, Jonathan S., _eauthor. _91060715 |
|
245 | 1 | 0 |
_aDarkBasic pro game programming / _cJonathan S. Harbour, Joshua R. Smith. |
250 | _aSecond edition. | ||
264 | 1 |
_aBoston : _bThomson Course Technology, _c[2007] |
|
264 | 4 | _c©2007 | |
300 |
_axxix, 577 pages : _billustrations ; _c24 cm + _e1 computer disc (12 cm) |
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336 |
_atext _btxt _2rdacontent |
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336 |
_acomputer dataset _bcod _2rdacontent _3Accompanying material |
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337 |
_aunmediated _bn _2rdamedia |
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337 |
_acomputer _bc _2rdamedia _3Accompanying material |
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338 |
_avolume _bnc _2rdacarrier |
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338 |
_acomputer disc _bcd _2rdacarrier _3Accompanying material |
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500 | _aAccompanied by: 1 computer disc (CD-ROM) | ||
504 | _aIncludes bibliographical references (pages 555-566) and index. | ||
505 | 0 | 0 |
_gPart I. _tThe Basics of Computer Programming -- _g1. _tWelcome To DarkBASIC -- _g2. _tIntroduction to Computer Programming -- _g3. _tBasic Commands, Variables, and Data Types -- _g4. _tCharacters, Strings, and Text Output -- _g5. _tRepetition: Looping Commands -- _g6. _tMaking Programs Think: Branching Statements and Subroutines -- _g7. _tMore Power to the Numbers: Data Sequences and Arrays -- _g8. _tNumber Crunching: Mathematical and Relational Operators and Commands -- _gPart II. _tGame Fundamentals -- _g9. _tBasic Graphics Commands -- _g10. _tGame Graphics: Learning To Use Bitmaps -- _g11. _tDrawing Animated Sprites -- _g12. _tProgramming the Keyboard, Mouse, and Joystick -- _g13. _tAdding Sound Effects and Music To Your Game -- _g14. _tLoading and Saving Information Using Files -- _g15. _tCreating a 2D Arcade Game -- _gPart III. _tAdvanced Topics -- _g16. _tTile-Based Scrolling and Level Editing -- _g17. _tMultiplayer Network Programming -- _g18. _tFundamentals of 3D Graphics Programming -- _g19. _tLoading and Rendering 3D Models -- _g20. _tCreating a 3D Multiplayer Game -- _gPart IV. _tAppendixes. |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xProgramming _9328390 |
|
650 | 0 |
_aComputer graphics. _9315892 |
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650 | 0 |
_aBASIC (Computer program language) _9314442 |
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700 | 1 |
_aSmith, Joshua R., _eauthor. _91060726 |
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