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005 | 20230526151024.0 | ||
008 | 031020s2003 maua b 001 0 eng d | ||
010 | _a 2003045923 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a0262240459 _qhc _qalk. paper |
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_a9780262240451 _qhc _qalk. paper |
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_aDLC _beng _erda _dATU |
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050 | 0 | 0 |
_aQA76.76.C672 _bS25 2003 |
082 | 0 | 0 |
_a794.81526 _221 |
100 | 1 |
_aTekinbaş, Katie Salen _9278538 |
|
245 | 1 | 0 |
_aRules of play : _bgame design fundamentals / _cKatie Salen and Eric Zimmerman. |
264 | 1 |
_aCambridge, Mass. : _bMIT Press, _c2003. |
|
300 |
_axv, 672 pages : _billustrations ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 608-619) and index. | ||
505 | 0 | 0 |
_tForeword / _rFrank Lantz -- _tCommissioned Essay / _rReiner Knizia -- _gUnit 1. _tCore Concepts -- _g3. _tMeaningful Play -- _g4. _tDesign -- _g5. _tSystems -- _g6. _tInteractivity -- _g7. _tDefining Games -- _g8. _tDefining Digital Games -- _g9. _tThe Magic Circle -- _g10. _tThe Primary Schemas: RULES, PLAY, CULTURE -- _tCommissioned Game / _rRichard Garfield -- _gUnit 2. _tRULES -- _g11. _tDefining Rules -- _g12. _tRules on Three Levels -- _g13. _tThe Rules of Digital Games -- _g14. _tGames as Emergent Systems -- _g15. _tGames as Systems of Uncertainty -- _g16. _tGames as Information Theory Systems -- _g17. _tGames as Systems of Information -- _g18. _tGames as Cybernetic Systems -- _g19. _tGames as Game Theory Systems -- _g20. _tGames as Systems of Conflict -- _g21. _tBreaking the Rules -- _tCommissioned Game / _rFrank Lantz -- _gUnit 3. _tPLAY -- _g22. _tDefining Play -- _g23. _tGames as the Play of Experience -- _g24. _tGames as the Play of Pleasure -- _g25. _tGames as the Play of Meaning -- _g26. _tGames as Narrative Play -- _g27. _tGames as the Play of Simulation -- _g28. _tGames as Social Play -- _tCommissioned Game / _rKira Snyder -- _gUnit 4. _tCULTURE -- _g29. _tDefining Culture -- _g30. _tGames as Cultural Rhetoric -- _g31. _tGames as Open Culture -- _g32. _tGames as Cultural Resistance -- _g33. _tGames as Cultural Environment -- _tCommissioned Game / _rJames Ernest. |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xDesign _9789087 |
|
650 | 0 |
_aComputer games _xProgramming _9328390 |
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700 | 1 |
_aZimmerman, Eric, _d1969- _eauthor. _9431263 |
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