000 02973cam a2200409 i 4500
005 20230526151024.0
008 031020s2003 maua b 001 0 eng d
010 _a 2003045923
011 _aBIB MATCHES WORLDCAT
020 _a0262240459
_qhc
_qalk. paper
020 _a9780262240451
_qhc
_qalk. paper
035 _a(ATU)b11181552
035 _a(DLC) 2003045923
035 _a(OCoLC)51879625
040 _aDLC
_beng
_erda
_dATU
042 _apcc
050 0 0 _aQA76.76.C672
_bS25 2003
082 0 0 _a794.81526
_221
100 1 _aTekinbaş, Katie Salen
_9278538
245 1 0 _aRules of play :
_bgame design fundamentals /
_cKatie Salen and Eric Zimmerman.
264 1 _aCambridge, Mass. :
_bMIT Press,
_c2003.
300 _axv, 672 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 608-619) and index.
505 0 0 _tForeword /
_rFrank Lantz --
_tCommissioned Essay /
_rReiner Knizia --
_gUnit 1.
_tCore Concepts --
_g3.
_tMeaningful Play --
_g4.
_tDesign --
_g5.
_tSystems --
_g6.
_tInteractivity --
_g7.
_tDefining Games --
_g8.
_tDefining Digital Games --
_g9.
_tThe Magic Circle --
_g10.
_tThe Primary Schemas: RULES, PLAY, CULTURE --
_tCommissioned Game /
_rRichard Garfield --
_gUnit 2.
_tRULES --
_g11.
_tDefining Rules --
_g12.
_tRules on Three Levels --
_g13.
_tThe Rules of Digital Games --
_g14.
_tGames as Emergent Systems --
_g15.
_tGames as Systems of Uncertainty --
_g16.
_tGames as Information Theory Systems --
_g17.
_tGames as Systems of Information --
_g18.
_tGames as Cybernetic Systems --
_g19.
_tGames as Game Theory Systems --
_g20.
_tGames as Systems of Conflict --
_g21.
_tBreaking the Rules --
_tCommissioned Game /
_rFrank Lantz --
_gUnit 3.
_tPLAY --
_g22.
_tDefining Play --
_g23.
_tGames as the Play of Experience --
_g24.
_tGames as the Play of Pleasure --
_g25.
_tGames as the Play of Meaning --
_g26.
_tGames as Narrative Play --
_g27.
_tGames as the Play of Simulation --
_g28.
_tGames as Social Play --
_tCommissioned Game /
_rKira Snyder --
_gUnit 4.
_tCULTURE --
_g29.
_tDefining Culture --
_g30.
_tGames as Cultural Rhetoric --
_g31.
_tGames as Open Culture --
_g32.
_tGames as Cultural Resistance --
_g33.
_tGames as Cultural Environment --
_tCommissioned Game /
_rJames Ernest.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xDesign
_9789087
650 0 _aComputer games
_xProgramming
_9328390
700 1 _aZimmerman, Eric,
_d1969-
_eauthor.
_9431263
907 _a.b11181552
_b09-05-21
_c27-10-15
998 _a(2)b
_a(2)c
_b06-04-16
_cm
_da
_feng
_gmau
_h0
945 _a794.81526 SAL
_g1
_iA429057B
_j0
_lcmain
_o-
_p$61.39
_q-
_r-
_s-
_t0
_u19
_v16
_w1
_x8
_y.i12534833
_z29-10-15
945 _a794.81526 SAL
_g1
_iA473149B
_j0
_lcmain
_n27/3/17 DA Main collection item has the z item code 2 to stop this being requested by BONUS+ patrons
_oz
_p$101.10
_q-
_r-
_s-
_t0
_u35
_v26
_w3
_x20
_y.i13032069
_z29-10-15
942 _cB
999 _c1172377
_d1172377