000 | 02551cam a22004094i 4500 | ||
---|---|---|---|
005 | 20221101192307.0 | ||
008 | 061031s2007 maua b 001 0 eng d | ||
010 | _a 2006025163 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a1584504595 _qpbk. (alk. paper) |
||
020 |
_a9781584504597 _qpbk. (alk. paper) |
||
035 | _a(DLC) 2006025163 | ||
035 | _a(OCoLC)70883072 | ||
040 |
_aDLC _beng _erda _dATU |
||
050 | 0 | 0 |
_aGV1469.34.S52 _bB73 2007 |
082 | 0 | 0 |
_a794.8 _222 |
100 | 1 |
_aBrathwaite, Brenda, _eauthor. _91060719 |
|
245 | 1 | 0 |
_aSex in video games / _cBrenda Brathwaite. |
264 | 1 |
_aBoston, Mass. : _bCharles River Media, _c[2007] |
|
264 | 4 | _c©2007 | |
300 |
_axv, 319 pages : _billustrations ; _c25 cm. |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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490 | 1 | _aAdvances in computer graphics and game development | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_g1. _tDefining sex -- _g2. _tHistory of sex in games -- _g3. _tEmergent sex -- _g4. _tThe sexual backlash - hot coffee -- _g5. _tPositive inclusion -- _g6. _tSelf-regulation -- _g7. _tCensorship -- _g8. _tObscenity / _rDeborah Solomon -- _g9. _tWhat's appropriate -- _g10. _tReaching the market -- _g11. _tResponsibility -- _g12. _tCorporate concerns -- _g13. _tSex across cultures -- _g14. _tInterviews. |
520 | 1 | _a"Developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions." "Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship."--BOOK JACKET. | |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aVideo games _xSocial aspects _9631798 |
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650 | 0 |
_aSex. _9323879 |
|
830 | 0 |
_aAdvances in computer graphics and game development. _91060720 |
|
907 |
_a.b11181369 _b03-10-17 _c27-10-15 |
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942 | _cB | ||
945 |
_a794.8 BRA _g1 _iA406997B _j0 _lcmain _o- _p$46.22 _q- _r- _s- _t0 _u9 _v1 _w0 _x1 _y.i12523264 _z29-10-15 |
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998 |
_ab _ac _b06-04-16 _cm _da _feng _gmau _h0 |
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999 |
_c1172363 _d1172363 |