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008 061024s2007 maua 001 0 eng d
010 _a 2006927124
011 _aBIB MATCHES WORLDCAT
020 _a1598632906
020 _a9781598632903
035 _a(ATU)b11181266
035 _a(DLC) 2006927124
035 _a(OCoLC)75183492
040 _aDLC
_beng
_erda
_dATU
082 0 0 _a794.81526
_222
100 1 _aFlynt, John P.,
_eauthor.
_91057502
245 1 0 _aBeginning math concepts for game developers /
_cJohn P. Flynt, Boris Meltreger.
246 3 _aBeginning maths concepts for game developers
264 1 _aBoston :
_bThomson Course Technology,
_c[2007]
264 4 _c©2007
300 _axvi, 319 pages :
_billustrations ;
_c24 cm +
_e1 computer disc (12 cm)
336 _atext
_btxt
_2rdacontent
336 _acomputer dataset
_bcod
_2rdacontent
_3Accompanying material
337 _aunmediated
_bn
_2rdamedia
337 _acomputer
_bc
_2rdamedia
_3Accompanying material
338 _avolume
_bnc
_2rdacarrier
338 _acomputer disc
_bcd
_2rdacarrier
_3Accompanying material
500 _aIncludes index.
500 _aCD includes Visual Formula and Visual Code.
500 _aAccompanied by: 1 computer disc (CD-ROM)
505 0 0 _gCh. 1.
_tGetting started --
_gCh. 2.
_tFunctions and methods --
_gCh. 3.
_tWorking with functions --
_gCh. 4.
_tExtending the lab --
_gCh. 5.
_tPlotting points and curves --
_gCh. 6.
_tLines, slopes, and methods --
_gCh. 7.
_tQuadratics --
_gCh. 8.
_tLimits and methods --
_gCh. 9.
_tAnimations --
_gCh. 10.
_tMore animations --
_gApp. A.
_tObtaining and installing C# --
_gApp. B.
_tVisual formula setup and use.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xProgramming.
_9328390
650 0 _aCalculus
_9314928
650 0 _aVideo games
_xDesign
_9338180
700 1 _aMeltreger, Boris,
_eauthor.
_91060711
907 _a.b11181266
_b03-08-21
_c27-10-15
942 _cB
945 _a794.81526 FLY
_g1
_iA407360B
_j0
_lcmain
_o-
_p$34.69
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_r-
_s-
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_z29-10-15
998 _ab
_ac
_b06-04-16
_cm
_da
_feng
_gmau
_h0
999 _c1172353
_d1172353