000 | 02254pam a2200433 i 4500 | ||
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005 | 20221101192302.0 | ||
008 | 061027s2007 njua b 001 0 eng d | ||
010 | _a 2006023805 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a0131687476 _qalk. paper |
||
020 |
_a9780131687479 _qalk. paper |
||
035 | _a(ATU)b11181217 | ||
035 | _a(DLC) 2006023805 | ||
035 | _a(OCoLC)70676558 | ||
040 |
_aDLC _beng _erda _dATU |
||
050 | 0 | 0 |
_aQA76.76.C672 _bA322 2007 |
082 | 0 | 0 |
_a794.81536 _222 |
100 | 1 |
_aAdams, Ernest, _eauthor. _91055265 |
|
245 | 1 | 0 |
_aFundamentals of game design / _cErnest Adams, Andrew Rollings. |
264 | 1 |
_aUpper Saddle River, N.J. : _bPearson Prentice Hall, _c[2007] |
|
264 | 4 | _c©2007 | |
300 |
_avarious pagings : _billustrations ; _c24 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
||
490 | 1 | _aGame design and development series | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_gCh. 1. _tGames and video games -- _gCh. 2. _tDesign components and processes -- _gCh. 3. _tGame concepts -- _gCh. 4. _tGame worlds -- _gCh. 5. _tCreative and expressive play -- _gCh. 6. _tCharacter development -- _gCh. 7. _tStorytelling and narrative -- _gCh. 8. _tCreating the user experience -- _gCh. 9. _tGameplay -- _gCh. 10. _tCore mechanics -- _gCh. 11. _tGame balancing -- _gCh. 12. _tGeneral principles of level design -- _gCh. 13. _tAction games -- _gCh. 14. _tStrategy games -- _gCh. 15. _tRole-playing games -- _gCh. 16. _tSports games -- _gCh. 17. _tVehicle simulations -- _gCh. 18. _tConstruction and management simulations -- _gCh. 19. _tAdventure games -- _gCh. 20. _tArtificial life and puzzle games. |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xDesign _9789087 |
|
650 | 0 |
_aComputer games _xProgramming _9328390 |
|
650 | 0 |
_aVideo games _xDesign _9338180 |
|
700 | 1 |
_aRollings, Andrew, _d1972- _eauthor. _9424271 |
|
830 | 0 |
_aGame design and development. _9291333 |
|
907 |
_a.b11181217 _b09-04-21 _c27-10-15 |
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