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010 _a 2006023805
011 _aBIB MATCHES WORLDCAT
020 _a0131687476
_qalk. paper
020 _a9780131687479
_qalk. paper
035 _a(ATU)b11181217
035 _a(DLC) 2006023805
035 _a(OCoLC)70676558
040 _aDLC
_beng
_erda
_dATU
050 0 0 _aQA76.76.C672
_bA322 2007
082 0 0 _a794.81536
_222
100 1 _aAdams, Ernest,
_eauthor.
_91055265
245 1 0 _aFundamentals of game design /
_cErnest Adams, Andrew Rollings.
264 1 _aUpper Saddle River, N.J. :
_bPearson Prentice Hall,
_c[2007]
264 4 _c©2007
300 _avarious pagings :
_billustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aGame design and development series
504 _aIncludes bibliographical references and index.
505 0 0 _gCh. 1.
_tGames and video games --
_gCh. 2.
_tDesign components and processes --
_gCh. 3.
_tGame concepts --
_gCh. 4.
_tGame worlds --
_gCh. 5.
_tCreative and expressive play --
_gCh. 6.
_tCharacter development --
_gCh. 7.
_tStorytelling and narrative --
_gCh. 8.
_tCreating the user experience --
_gCh. 9.
_tGameplay --
_gCh. 10.
_tCore mechanics --
_gCh. 11.
_tGame balancing --
_gCh. 12.
_tGeneral principles of level design --
_gCh. 13.
_tAction games --
_gCh. 14.
_tStrategy games --
_gCh. 15.
_tRole-playing games --
_gCh. 16.
_tSports games --
_gCh. 17.
_tVehicle simulations --
_gCh. 18.
_tConstruction and management simulations --
_gCh. 19.
_tAdventure games --
_gCh. 20.
_tArtificial life and puzzle games.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xDesign
_9789087
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aVideo games
_xDesign
_9338180
700 1 _aRollings, Andrew,
_d1972-
_eauthor.
_9424271
830 0 _aGame design and development.
_9291333
907 _a.b11181217
_b09-04-21
_c27-10-15
942 _cB
945 _a794.81536 ADA
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