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005 | 20221101191828.0 | ||
008 | 060117s2006 ncu b 001 0 eng d | ||
010 | _a 2006001521 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a0786424362 _qsoftcover (alk. paper) |
||
020 |
_a9780786424368 _qsoftcover (alk. paper) |
||
035 | _a(ATU)b11167725 | ||
035 | _a(OCoLC)63122794 | ||
035 | _a(DLC) 2006001521 | ||
040 |
_aDLC _beng _erda _dATU |
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042 |
_apcc _alcac |
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050 | 0 | 0 |
_aGV1469.6 _b.G36 2006 |
082 | 0 | 0 |
_a793.93 _222 |
245 | 0 | 0 |
_aGaming as culture : _bessays on reality, identity and experience in fantasy games / _cedited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler. |
264 | 1 |
_aJefferson, N.C. : _bMcFarland & Co., _c[2006] |
|
264 | 4 | _c©2006 | |
300 |
_aviii, 224 pages ; _c23 cm |
||
336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | 0 |
_tIntroduction : fantasy games, gaming cultures, and social life / _rJ. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler -- _g1. _tThe role-playing game and the game of role-playing : the Ludic self and everyday life / _rDennis D. Waskul -- _g2. _tIncorporative discourse strategies in tabletop fantasy role-playing gaming / _rSean Q. Hendricks -- _g3. _tSocial events and roles in magic : a semiotic analysis / _rCsilla Weninger -- _g4. _tConsumption and authenticity in the collectible strategy games subculture / _rJ. Patrick Williams -- _g5. _tDesktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / _rKevin Schut -- _g6. _tPlaying with identity : unconscious desire and role-playing games / _rMichelle Nephew -- _g7. _tThe business and the culture of gaming / _rW. Keith Winkler -- _g8. _tOnline gaming and the interactional self : identity interplay in situated practice / _rFlorence Chee, Marcelo Vieta and Richard Smith -- _g9. _tInvoking the avatar : gaming skills as cultural and out-of-game capital / _rHeather L. Mello -- _g10. _tVicarious experience : staying there connected with and through our own and other characters / _rTim Marsh. |
520 | _a"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aFantasy games _xSocial aspects _9634267 |
|
650 | 0 |
_aRole playing _xSocial aspects _9634273 |
|
650 | 0 |
_aLeisure _xSocial aspects _9375072 |
|
650 | 0 |
_aPopular culture _9322576 |
|
700 | 1 |
_aWilliams, J. Patrick, _d1970- _eeditor. _9430838 |
|
700 | 1 |
_aHendricks, Sean Q., _eeditor. _91060274 |
|
700 | 1 |
_aWinkler, W. Keith, _eeditor. _91060275 |
|
907 |
_a.b11167725 _b20-04-21 _c27-10-15 |
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_c1171373 _d1171373 |