000 | 02024cam a22004094i 4500 | ||
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005 | 20221101190159.0 | ||
008 | 060619s2006 mau b 001 0 eng d | ||
010 | _a 2005056105 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a026202599X _qalk. paper |
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020 |
_a9780262025997 _qalk. paper |
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035 | _a(ATU)b11122468 | ||
035 | _a(OCoLC)62110050 | ||
040 |
_aDLC _beng _erda _cDLC _dYDXCP _dBAKER _dUKM _dCOO _dIXA _dNLGGC _dOCLCQ _dIG# _dSTF _dBTCTA _dXMA _dMUQ _dUBA _dEUM _dGEBAY _dATU |
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042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bB65 2006 |
082 | 0 | 0 |
_a794.8 _222 |
100 | 1 |
_aBogost, Ian, _eauthor. _91058500 |
|
245 | 1 | 0 |
_aUnit operations : _ban approach to videogame criticism / _cIan Bogost. |
264 | 1 |
_aCambridge, Mass. : _bMIT Press, _c[2006] |
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264 | 4 | _c©2006 | |
300 |
_axv, 243 pages ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 215-238) and index. | ||
505 | 0 | _aUnit operations -- Structuralism and computation -- Humanism and object technology -- Comparative videogame criticism -- Videogames and expression -- Encounters across platforms -- Cellular automata and simulation -- An alternative to fun -- The simulation gap -- Complex networks -- Complex worlds -- Critical networks | |
520 | _aThis is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning. | ||
530 | _aAlso issued online. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xPhilosophy _9763337 |
|
650 | 0 |
_aComputer games _xSociological aspects _9651777 |
|
907 |
_a.b11122468 _b11-07-17 _c27-10-15 |
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942 | _cB | ||
945 |
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998 |
_ab _ac _b06-04-16 _cm _da _feng _gmau _h0 |
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999 |
_c1167914 _d1167914 |