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_aComputer games : _btext, narrative and play / _cDiane Carr ... [et al.]. |
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_aCambridge : _bPolity, _c2005. |
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300 | _a224 p. | ||
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_tStudying computer games / _rDavid Buckingham -- _tDefining game genres / _rAndrew Burn and Diane Carr -- _tGames and narrative / _rDiane Carr -- _tPlay and pleasure / _rDiane Carr -- _tSpace, navigation and affect / _rDiane Carr -- _tPlaying roles / _rAndrew Burn -- _tReworking the text: online fandom / _rAndrew Burn -- _tMotivation and online gaming / _rAndrew Burn and Diane Carr -- _tSocial play and learning / _rGareth Schott and Maria Kambouri -- _tAgency in and around play / _rGareth Schott -- _tFilm adaptation and computer games / _rDiane Carr with Diarmid Campbell and Katie Ellwood -- _tGames and gender / _rDiane Carr -- _tDoing game analysis / _rDavid Buckingham. |
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_aComputer games _xSocial aspects _9631783 |
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_aCarr, Diane, _d1946- _9425523 |
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