000 01593cam a22002898a 4500
005 20211103234605.0
008 050627s2005 enk 000 0 eng
011 _aBIB MATCHES WORLDCAT
015 _aGBA582490
_2bnb
020 _a0745634001 (hbk.) :
_c£50.00
020 _a074563401X (pbk.) :
_c£16.99
035 _a(ATU)b11062757
035 _a(OCoLC)61757333
040 _aBNB
082 0 4 _a306.487
_222
245 0 0 _aComputer games :
_btext, narrative and play /
_cDiane Carr ... [et al.].
263 _a200512
264 1 _aCambridge :
_bPolity,
_c2005.
300 _a224 p.
505 0 0 _tStudying computer games /
_rDavid Buckingham --
_tDefining game genres /
_rAndrew Burn and Diane Carr --
_tGames and narrative /
_rDiane Carr --
_tPlay and pleasure /
_rDiane Carr --
_tSpace, navigation and affect /
_rDiane Carr --
_tPlaying roles /
_rAndrew Burn --
_tReworking the text: online fandom /
_rAndrew Burn --
_tMotivation and online gaming /
_rAndrew Burn and Diane Carr --
_tSocial play and learning /
_rGareth Schott and Maria Kambouri --
_tAgency in and around play /
_rGareth Schott --
_tFilm adaptation and computer games /
_rDiane Carr with Diarmid Campbell and Katie Ellwood --
_tGames and gender /
_rDiane Carr --
_tDoing game analysis /
_rDavid Buckingham.
650 0 _aComputer games
_xSocial aspects
_9631783
700 1 _aCarr, Diane,
_d1946-
_9425523
907 _a.b11062757
_b03-10-17
_c27-10-15
998 _a(2)b
_a(2)c
_b06-04-16
_cm
_da
_feng
_genk
_h0
945 _a306.487 COM
_g1
_iA322825B
_j0
_lcmain
_o-
_p$63.38
_q-
_r-
_s-
_t0
_u9
_v12
_w0
_x2
_y.i12412405
_z29-10-15
942 _cB
999 _c1163430
_d1163430