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005 | 20230526151004.0 | ||
008 | 050418s1998 nyua 001 0 eng d | ||
010 | _a 97032774 | ||
011 | _aBIB MATCHES WORLDCAT | ||
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035 | _a(ATU)b11043386 | ||
035 | _a(DLC) 97032774 | ||
035 | _a(OCoLC)37955367 | ||
040 |
_aDLC _beng _erda _dATU |
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050 | 0 | 0 |
_aTR897.5 _b.L39 1998 |
082 | 0 | 4 |
_a777.7 _223 |
100 | 1 |
_aLaybourne, Kit, _eauthor. _91020699 |
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245 | 1 | 4 |
_aThe animation book : _ba complete guide to animated filmmaking--from flip-books to sound cartoons to 3-D animation / _cKit Laybourne ; preface by George Griffin ; introduction by John Canemaker. |
250 | _aNew digital edition, 1st revised pbk. edition. | ||
264 | 1 |
_aNew York : _bThree Rivers Press, _c[1998] |
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264 | 4 | _c©1998 | |
300 |
_axix, 426 pages : _billustrations ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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500 | _aIncludes index. | ||
520 | _a"The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.Using an innovative case-study approach, Kit deconstructs how a range of digital projects were carried out at some of today's hottest animation studios, including Wildbrain, Blue Sky, Protozoa, Fantome, Broderbund, Nicktoons, and Klasky Csupo. These step-by-step studies show how desktop animators can follow the same creative process in their own films."--Publisher description. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aAnimation (Cinematography) _9313782 |
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856 | 4 | 2 |
_3Contributor biographical information _uhttp://www.loc.gov/catdir/bios/random051/97032774.html |
907 |
_a.b11043386 _b10-06-19 _c27-10-15 |
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