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008 030519s2003 inua b 001 0 eng d
010 _a 2002110543
011 _aBIB MATCHES WORLDCAT
020 _a1592730019
020 _a9781592730018
035 _a(ATU)b11043374
035 _a(DLC) 2002110543
035 _a(OCoLC)52232119
040 _aDLC
_beng
_erda
_dATU
042 _alccopycat
050 0 0 _aQA76.76.C672
_bR64 2003
082 0 0 _a794.81536
_222
100 1 _aRollings, Andrew,
_d1972-
_eauthor.
_9424271
245 1 0 _aAndrew Rollings and Ernest Adams on game design /
_cAndrew Rollings, Ernest Adams.
246 3 0 _aOn game design
250 _aFirst edition.
264 1 _aIndianapolis, Ind. :
_bNew Riders,
_c[2003]
264 4 _c©2003
300 _axxvi, 621 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 589-593) and index.
505 0 0 _gPt. I.
_tThe Elements of Game Design --
_gCh. 1.
_tWhat Is Game Design? --
_gCh. 2.
_tGame Concepts --
_gCh. 3.
_tGame Settings and Worlds --
_gCh. 4.
_tStorytelling and Narrative --
_gCh. 5.
_tCharacter Development --
_gCh. 6.
_tCreating the User Experience --
_gCh. 7.
_tGameplay --
_gCh. 8.
_tThe Internal Economy of Games and Game Balancing --
_gPt. II.
_tThe Genres of Games --
_gCh. 9.
_tAction Games --
_gCh. 10.
_tStrategy Games --
_gCh. 11.
_tRole-Playing Games --
_gCh. 12.
_tSports Games --
_gCh. 13.
_tVehicle Simulations --
_gCh. 14.
_tConstruction and Management Simulations --
_gCh. 15.
_tAdventure Games --
_gCh. 16.
_tArtificial Life, Puzzle Games, and Other Games --
_gCh. 17.
_tOnline Games --
_gCh. 18.
_tThe Future of Gaming.
520 1 _a"Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and create a professional-quality game design document."--BOOK JACKET.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xDesign.
_9789087
650 0 _aComputer games
_xProgramming.
_9328390
700 1 _aAdams, Ernest,
_eauthor.
_91055265
907 _a.b11043374
_b03-10-17
_c27-10-15
942 _cB
945 _a794.81536 ROL
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