000 | 02697cam a22003974i 4500 | ||
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005 | 20221101183344.0 | ||
008 | 050415s2003 nyua b 001 0 eng d | ||
010 | _a 2002106718 | ||
011 | _aBIB MATCHES WORLDCAT | ||
020 |
_a0764123998 _qpbk. |
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020 |
_a9780764123993 _qpbk. |
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035 | _a(ATU)b11043350 | ||
035 | _a(DLC) 2002106718 | ||
035 | _a(OCoLC)52990344 | ||
040 |
_aDLC _beng _erda _dATU |
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042 | _apcc | ||
050 | 0 | 0 |
_aTR897.5 _b.P38 2003 |
082 | 0 | 0 |
_a777.7 _223 |
100 | 1 |
_aPatmore, Chris, _eauthor. _91055263 |
|
245 | 1 | 4 |
_aThe complete animation course : _bthe principles, practice, and techniques of successful animation / _cChris Patmore. |
250 | _aFirst edition. | ||
264 | 1 |
_aHauppauge, NY : _bBarron's, _c2003. |
|
300 |
_a160 pages : _billustrations (some colour) ; _c23 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
520 | _a"Desktop computer artists will find a wealth of information in this heavily illustrated book. It instructs in the principles, practice, and techniques of successful animation. The author covers all forms of animation, starting with the basics of making sketches in flip books, and concluding with the latest developments in computer-generated imagery. He demonstrates with practical examples that utilize key areas of modern animation?cell art, stop-action with clay or plastic models, and 3D computer-generated and web-based animations. This volume?s six chapters cover the following topics: The art of story telling and storyboarding . . . How to create stop-action animation . . . Simple cell animation, the technique for simple movie cartoon sequences . . . Full cell animation, as used by Disney, Warner Brothers, and similar studios . . . Web animation for showcasing your skill over the Internet . . . and Computer modeling and animation, including 3D modeling. The book?s concluding sections discuss modern hardware and software, with emphasis on affordable beginners? equipment. Also provided is an overview of the animation industry and its applications to movies, TV, and computer games. More than 250 instructive illustrations enhance this fascinating how-to volume."--Publisher description. | ||
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aAnimation (Cinematography) _9313782 |
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650 | 0 |
_aAnimated films _9321114 |
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907 |
_a.b11043350 _b26-03-18 _c27-10-15 |
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942 | _cB | ||
945 |
_a777.7 PAT _g1 _iA402194B _j0 _lcmain _o- _p$29.96 _q- _r- _s- _t0 _u17 _v0 _w1 _x0 _y.i12309680 _z29-10-15 |
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998 |
_ab _ac _b06-04-16 _cm _da _feng _gnyu _h4 |
||
999 |
_c1161983 _d1161983 |