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008 050822s2004 maua b 001 0 eng d
010 _a 2003019938
011 _aBIB MATCHES WORLDCAT
020 _a1584502770
_qHardcover (alk. paper)
020 _a9781584502777
_qHardcover (alk. paper)
035 _a(ATU)b11021603
035 _a(DLC) 2003019938
035 _a(OCoLC)53013096
040 _aDLC
_beng
_erda
_dATU
050 0 0 _aQA76.76.C672
_bL46 2004
082 0 0 _a794.816693
_222
100 1 _aLengyel, Eric,
_eauthor.
_91054376
245 1 0 _aMathematics for 3D game programming and computer graphics /
_cEric Lengyel.
250 _aSecond edition.
264 1 _aHingham, Mass. :
_bCharles River Media,
_c[2004]
264 4 _c©2004
300 _axviii, 551 pages :
_billustrations ;
_c25 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 539-541) and index.
505 0 0 _g0.
_tThe Rendering Pipeline --
_g1.
_tVectors --
_g2.
_tMatrices --
_g3.
_tTransforms --
_g4.
_t3D Engine Geometry --
_g5.
_tRay Tracing --
_g6.
_tIllumination --
_g7.
_tVisibility Determination --
_g8.
_tCollision Detection --
_g9.
_tPolygonal Techniques --
_g10.
_tShadows --
_g11.
_tLinear Physics --
_g12.
_tRotational Physics --
_g13.
_tFluid Simulation --
_g14.
_tNumerical Methods --
_g15.
_tCurves and Surfaces --
_gAppendix A.
_tComplex Numbers --
_gAppendix B.
_tTrigonometry Reference --
_gAppendix C.
_tCoordinate Systems --
_gAppendix D.
_tTaylor Series --
_gAppendix E.
_tAnswers to Exercises.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aThree-dimensional display systems
_xMathematics
_9727811
650 0 _aComputer graphics
_xMathematics
_9727734
907 _a.b11021603
_b20-03-18
_c27-10-15
942 _cB
945 _a794.816693 LEN
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