000 | 02718cam a2200421 i 4500 | ||
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005 | 20211104191331.0 | ||
008 | 041122s2004 maua f 000 0 eng d | ||
010 | _a 2004108015 | ||
020 |
_a1592004938 _qpbk. |
||
020 |
_a9781592004935 _qpbk. |
||
035 | _a(ATU)b10937523 | ||
035 | _a(OCoLC)56648295 | ||
035 | _a(DLC) 2004108015 | ||
040 |
_aDLC _beng _erda _dATU |
||
042 | _alccopycat | ||
050 | 0 | 0 |
_aQA76.76.C672 _bB38 2004 |
082 | 0 | 4 |
_a794.81 _222 |
100 | 1 |
_aBates, Bob, _eauthor. _9262071 |
|
245 | 1 | 0 |
_aGame design / _cBob Bates. |
250 | _aSecond edition. | ||
264 | 1 |
_aBoston, Mass. : _bPremier Press, _c2004. |
|
300 |
_axxiii, 350 pages : _billustrations ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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500 | _aPrevious ed.: Roseville, Calif.: Prima Tech, 2001. | ||
505 | 0 | 0 |
_gCh. 1. _tGetting to "yes" -- _gCh. 2. _tPrinciples of game design -- _gCh. 3. _tGenre-specific game design issues -- _gCh. 4. _tStorytelling -- _gCh. 5. _tLevel design -- _gCh. 6. _tDesigning the puzzle -- _gCh. 7. _tFranchises, brands, and licenses -- _gCh. 8. _tThe development team -- _gCh. 9. _tExternal resources -- _gCh. 10. _tProject lifecycle and documents -- _gCh. 11. _tManaging development -- _gCh. 12. _tThe business -- _gCh. 13. _tBreaking in -- _gCh. 14. _tThe hero's journey. |
520 | 1 | _a"Game Design, Second Edition offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually attained only after years in the trenches."--BOOK JACKET. | |
588 | _aMachine converted from AACR2 source record. | ||
650 | 0 |
_aComputer games _xProgramming _9328390 |
|
650 | 0 |
_aComputer games _xMarketing _9713159 |
|
650 | 0 |
_aElectronic games industry _9317196 |
|
650 | 0 |
_aComputer games _xProgramming _xVocational guidance. |
|
907 |
_a.b10937523 _b03-10-17 _c27-10-15 |
||
998 |
_ab _ac _b06-04-16 _cm _da _feng _gmau _h0 |
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945 |
_a794.81 BAT _g1 _iA263905B _j0 _lcmain _o- _p$52.96 _q- _r- _s- _t0 _u20 _v4 _w0 _x3 _y.i1217029x _z29-10-15 |
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942 | _cB | ||
999 |
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