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010 _a 2004108015
020 _a1592004938
_qpbk.
020 _a9781592004935
_qpbk.
035 _a(ATU)b10937523
035 _a(OCoLC)56648295
035 _a(DLC) 2004108015
040 _aDLC
_beng
_erda
_dATU
042 _alccopycat
050 0 0 _aQA76.76.C672
_bB38 2004
082 0 4 _a794.81
_222
100 1 _aBates, Bob,
_eauthor.
_9262071
245 1 0 _aGame design /
_cBob Bates.
250 _aSecond edition.
264 1 _aBoston, Mass. :
_bPremier Press,
_c2004.
300 _axxiii, 350 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aPrevious ed.: Roseville, Calif.: Prima Tech, 2001.
505 0 0 _gCh. 1.
_tGetting to "yes" --
_gCh. 2.
_tPrinciples of game design --
_gCh. 3.
_tGenre-specific game design issues --
_gCh. 4.
_tStorytelling --
_gCh. 5.
_tLevel design --
_gCh. 6.
_tDesigning the puzzle --
_gCh. 7.
_tFranchises, brands, and licenses --
_gCh. 8.
_tThe development team --
_gCh. 9.
_tExternal resources --
_gCh. 10.
_tProject lifecycle and documents --
_gCh. 11.
_tManaging development --
_gCh. 12.
_tThe business --
_gCh. 13.
_tBreaking in --
_gCh. 14.
_tThe hero's journey.
520 1 _a"Game Design, Second Edition offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually attained only after years in the trenches."--BOOK JACKET.
588 _aMachine converted from AACR2 source record.
650 0 _aComputer games
_xProgramming
_9328390
650 0 _aComputer games
_xMarketing
_9713159
650 0 _aElectronic games industry
_9317196
650 0 _aComputer games
_xProgramming
_xVocational guidance.
907 _a.b10937523
_b03-10-17
_c27-10-15
998 _ab
_ac
_b06-04-16
_cm
_da
_feng
_gmau
_h0
945 _a794.81 BAT
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