000 03974cam a22003374i 4500
005 20230526150937.0
008 030626s2003 maua b 001 0 eng d
010 _a 2003059969
011 _aBIB MATCHES WORLDCAT
020 _a0262122634
_qhc
020 _a9780262122634
_qhc
035 _a(ATU)b10868318
035 _a(OCoLC)52547737
040 _aDLC
_beng
_erda
_cDLC
_dUKM
_dBAKER
_dNLGGC
_dYDXCP
_dBTCTA
_dLVB
_dUBA
_dUQ1
_dATU
050 0 0 _aTA174
_b.D483 2003
082 0 0 _a745.2
_222
245 0 0 _aDesign research :
_bmethods and perspectives /
_cBrenda Laurel, editor.
264 1 _aCambridge, Mass. :
_bMIT Press,
_c[2003]
264 4 _c©2003
300 _a334 pages :
_billustrations (some colour) ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 317-322) and index.
505 0 0 _tPreface: The Design Cluster /
_rPeter Lunenfeld --
_tIntroduction: Muscular Design /
_rBrenda Laurel --
_tAcknowledgments /
_rBrenda Laurel --
_tSection Introduction: The Changing Role of Research /
_rChristopher Ireland --
_tQualitative Methods: From Boring to Brilliant /
_rChristopher Ireland --
_tEthnography and Critical Design Practice /
_rTim Plowman --
_tThe Paradox of Design Research /
_rBonnie McDaniel Johnson --
_tDesigning for the New Old /
_rEric Dishman --
_tDemo: Design Improvisation /
_rBrenda Laurel --
_tHispanic Culture in Design Research /
_rCarlos Santos --
_tOverview of Quantitative Methods in Design Research /
_rStacey Purpura --
_tUser Requirements /
_rAbbe Don and Jeff Petrick --
_tSection Introduction: Design (As) Research /
_rAnne Burdick --
_tSpeculation, Serendipity and Studio Anybody /
_rLisa Grocott --
_tToward a Definition of the Decorational /
_rDenise Gonzales Crisp --
_tDemo: DesignWriting /
_rAnne Burdick --
_tSensory Anomalies /
_rMichael Naimark --
_tSpontaneous Cinema as Design Practice /
_rRachel Strickland --
_tGame Forms for New Outcomes /
_rEmma Westecott --
_tStrategy, Tactics and Heuristics for Research /
_rRob Tow --
_tSection Introduction: Test Pilots /
_rBrenda Laurel --
_tBringing Clarity to the "Fuzzy Front End" /
_rDarrel Rhea --
_tResearch Methods for Designing Effective Experiences /
_rNathan Shedroff --
_tEnabling Design /
_rSean Donahue --
_tNon-Assumptive Research /
_rOorothy Deasy --
_tPlay as Research /
_rEric Zimmerman --
_tDemo: Creating a Culture of Design Research /
_rEric Zimmerman --
_tInterdisciplinary Design Research /
_rPatrik Svensson --
_tConceptual Designs /
_rB. J. Fogg --
_tMoving Your Idea Through Your Organization /
_rChristoph Loch --
_tDemo: Vibe-Hunting /
_rSomi Kim --
_tLiving Proof /
_rTracy Moon --
_tResearch to Fuel the Creative Process /
_rDavid Canaan --
_tSection Introduction: Reports from the Field /
_rBrenda Laurel --
_t"You Can't Bring That Game to School!" /
_rHenry Jenkins, Kurt Squire and Philip Tan --
_tSimSmarts /
_rWill Wright and Brenda Laurel --
_tSocial Impact by Design /
_rDarion Rapoza --
_tResearching America's Army /
_rMargaret Davis --
_tA Virtual Walk on the Moon /
_rBruce Damer --
_tDemo: Mobium /
_rJin Hyun Park --
_tResearch and the Movies /
_rBuffy Shutt --
_tResearch and Design for Kids /
_rJan Craige Singer --
_tReal Brand Alignment /
_rDavis Masten --
_tConclusion: Beauty, Brains and Bravery /
_rBrenda Laurel.
520 1 _a"The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. Interspersed throughout the book are "demos," snapshots of the design research experience, Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a satisfying and more reliably successful practice."--BOOK JACKET.
588 _aMachine converted from AACR2 source record.
650 0 _aEngineering design
_9317331
700 1 _aLaurel, Brenda.
_91048550
942 _cB
999 _c1149208
_d1149208