000 06053cam a22004454i 4500
005 20221101182444.0
008 020826s2003 nyuab b 001 0 eng d
010 _a 2002034642
011 _aBIB MATCHES WORLDCAT
020 _a0691090394
_qalk. paper
020 _a9780691090399
_qalk. paper
035 _a(OCoLC)50518630
040 _aDLC
_beng
_erda
_cDLC
_dMUQ
_dBAKER
_dNLGGC
_dYDXCP
_dOCLCQ
_dBTCTA
_dUBA
_dOCLCG
_dIG#
_dHEBIS
_dDEBBG
_dAD#
_dOCL
_dYUS
_dATU
042 _apcc
050 0 0 _aHB144
_b.C364 2003
082 0 0 _a330.015193
_221
100 1 _aCamerer, Colin,
_d1959-
_eauthor.
_9411253
245 1 0 _aBehavioral game theory :
_bexperiments in strategic interaction /
_cColin F. Camerer.
246 3 _aBehavioural game theory
246 3 _aBehavioural game theory :
_bExperiments in strategic interaction
264 1 _aNew York, N.Y. :
_bRussell Sage Foundation ;
_aPrinceton, N.J. :
_bPrinceton University Press,
_c[2003]
264 4 _c©2003
300 _axv, 550 pages :
_billustrations, 1 map ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aThe roundtable series in behavioral economics
504 _aIncludes bibliographical references (pages 497-533) and index.
505 0 0 _g1.
_tIntroduction --
_g1.1.
_tWhat is Game Theory Good For? --
_g1.2.
_tThree Examples --
_g1.3.
_tExperimental Regularity and Behavioral Game Theory --
_gApp. A1.1.
_tBasic Game Theory --
_gApp. A1.2.
_tExperimental Design --
_g2.
_tDictator, Ultimatum, and Trust Games --
_g2.1.
_tUltimatum and Dictator Games: Basic Results --
_g2.2.
_tMethodological Variables --
_g2.3.
_tDemographic Variables --
_g2.4.
_tCulture --
_g2.5.
_tDescriptive Variables: Labeling and Context --
_g2.6.
_tStructural Variables --
_g2.7.
_tTrust Games --
_g2.8.
_tTheory --
_g3.
_tMixed-Strategy Equilibrium --
_g3.1.
_tEarly Studies --
_g3.2.
_tModern Studies --
_g3.3.
_tSubjective Randomization and Mixed Strategies --
_g3.4.
_tExplicit Randomization --
_g3.5.
_tPatent Race and Location Games with Mixed Equilibria --
_g3.6.
_tTwo Field Studies --
_g4.
_tBargaining --
_g4.1.
_tUnstructured Bargaining --
_g4.2.
_tStructured Bargaining --
_g4.3.
_tBargaining under Incomplete Information --
_g5.
_tDominance-Solvable Games --
_g5.1.
_tSimple Dominance-Solvable Games --
_g5.2.
_tBeauty Contest Games --
_g5.3.
_tGames in Which Iterated Reasoning Decreases Payoffs --
_g5.4.
_tWhen More Iteration is Better: The "Dirty Faces" Game --
_g5.5.
_tThe "Groucho Marx" Theorem in Zero-Sum Betting --
_g5.6.
_tStructural Models of Decision Rules and Levels of Reasoning --
_g5.7.
_tTheories --
_gApp.
_tRaw Choices in Email Game and Additional Data --
_g6.
_tLearning --
_g6.1.
_tTheories of Learning --
_g6.2.
_tReinforcement Learning --
_g6.3.
_tBelief Learning --
_g6.4.
_tImitation Learning --
_g6.5.
_tComparative Studies --
_g6.6.
_tExperience-Weighted Attraction (EWA) Learning --
_g6.7.
_tRule Learning --
_g6.8.
_tEconometric Studies of Estimation Properties --
_g7.
_tCoordination --
_g7.1.
_tMatching Games --
_g7.2.
_tAsymmetric Players: Battle of the Sexes --
_g7.3.
_tMarket Entry Games --
_g7.4.
_tPayoff-Asymmetric Order-Statistic Games --
_g7.5.
_tSelecting Selection Principles --
_g7.6.
_tApplications: Path-Dependence, Market Adoption, and Corporate Culture --
_gApp.
_tPsycholinguistics --
_g8.
_tSignaling and Reputation --
_g8.1.
_tSimple Signaling Games and Adaptive Dynamics --
_g8.2.
_tSpecialized Signaling Games --
_g8.3.
_tReputation Formation --
_g9.
_tConclusion: What Do We Know, and Where Do We Go? --
_g9.1.
_tSummary of Results --
_g9.2.
_tTop Ten Open Research Questions --
_gApp.
_tDesign Details.
520 _aGame theory, the formalized study of strategy, began in the 1940s by asking how emotionless geniuses should play games, but ignored until recently how average people with emotions and limited foresight actually play games. This book marks the first substantial and authoritative effort to close this gap. Colin Camerer, one of the field's leading figures, uses psychological principles and hundreds of experiments to develop mathematical theories of reciprocity, limited strategizing, and learning, which help predict what real people and companies do in strategic situations. Unifying a wealth of information from ongoing studies in strategic behavior, he takes the experimental science of behavioral economics a major step forward. He does so in lucid, friendly prose. Behavioral game theory has three ingredients that come clearly into focus in this book: mathematical theories of how moral obligation and vengeance affect the way people bargain and trust each other a theory of how limits in the brain constrain the number of steps of "I think he thinks . . ." reasoning people naturally do and a theory of how people learn from experience to make better strategic decisions. Strategic interactions that can be explained by behavioral game theory include bargaining, games of bluffing as in sports and poker, strikes, how conventions help coordinate a joint activity, price competition and patent races, and building up reputations for trustworthiness or ruthlessness in business or life. While there are many books on standard game theory that address the way ideally rational actors operate, Behavioral Game Theory stands alone in blending experimental evidence and psychology in a mathematical theory of normal strategic behavior. It is must reading for anyone who seeks a more complete understanding of strategic thinking, from professional economists to scholars and students of economics, management studies, psychology, political science, anthropology, and biology.
588 _aMachine converted from AACR2 source record.
650 0 _aGame theory.
_9318254
650 0 _aStatistical decision
_9324475
650 0 _aDecision making.
_9349814
830 0 _aRoundtable series in behavioral economics.
_91045083
907 _a.b10769183
_b23-03-18
_c27-10-15
942 _cB
945 _a330.015193 CAM
_g1
_iA411339B
_j0
_lcmain
_o-
_p$106.68
_q-
_r-
_s-
_t0
_u10
_v1
_w0
_x1
_y.i11900702
_z29-10-15
998 _ab
_ac
_b23-03-18
_cm
_da
_feng
_gnyu
_h0
999 _c1141986
_d1141986