TY - BOOK AU - Macklin,Colleen AU - Sharp,John TI - Games, design and play: a detailed approach to iterative game design SN - 0134392078 AV - GV1469.3 .M33 2016 U1 - 794.81536 23 PY - 2016///] CY - Boston, MA PB - Addison-Wesley KW - Video games KW - Design N1 - Includes bibliographical references and index; Part I. Concepts -- Games, design and play -- Basic game design tools -- The kinds of play -- The player experience -- Part II. Process -- The iterative game design process -- Design values -- Game design documentation -- Collaboration and teamwork -- Part III. Practice -- Conceptualizing your game -- Prototyping your game -- Playtesting your game --Evaluating your game -- Moving from design to production N2 - "This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You'll walk through conceiving and creating a game's inner workings, including its core actions, themes, and especially its play experience. Step by step, you'll assemble every component of your "videogame," creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists."--Publisher ER -