TY - BOOK AU - Anthropy,Anna AU - Clark,Naomi TI - A game design vocabulary: exploring the foundational principles behind good game design SN - 0321886925 AV - QA76.76.C672 A584 2014 U1 - 794.81526 23 PY - 2014///] CY - Upper Saddle River, NJ PB - Addison-Wesley KW - Computer games KW - Design KW - Programming N1 - Includes index; Part I. Elements of vocabulary / Anna Anthropy -- 1. Language -- 2. Verbs and objects -- 3. Scenes -- 4. Context -- Part II. Conversations / Naomi Clark -- 5. Creating dialogue -- 6. Resistance -- 7. Storytelling -- Appendix A. Further playing N2 - Master the Principles and Vocabulary of Game Design Why aren't videogames getting better? Why does it feel like we're playing the same games, over and over again? Why aren't games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don't know how to talk about game design. We can't share our visions. We forget what works (and doesn't). Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences ER -