Burch, Ashly,

Metal Gear Solid / Ashly & Anthony Burch. - 167 pages ; 18 cm. - Boss Fight Books ; 9 . - Boss Fight Books ; 9. .

"Series editor: Gabe Durham."--Title page verso.

Introduction? -- Snake? -- Tone? -- Themes? -- Tactical espionage action? -- Characterization? -- Meryl? -- Influence? -- The end?.

"Before they co-created the hit web series Hey Ash, Whatcha Playin'?, Ashly and Anthony Burch were just a brother and sister who shared a weird obsession with Solid Snake and his 3D debut, Metal Gear Solid. And why wouldn't they? Hideo Kojima's 1998 game featured groundbreaking stealth mechanics, a gruff and hunky leading man, a brilliantly claustrophobic setting, tons of cinematic cutscenes, shocking fourth wall breaks, and terrifying bosses. The only problem: The Burches grew up but their all-time favorite video game didn't. After nearly two decades, Metal Gear Solid's once-innovative stealth mechanics seem outdated, the cutscenes have lost some of their action movie punch, and the game's treatment of women is often out of touch. Witness a celebration/takedown of this landmark game with the combination of insight and hilarity that Ashly and Anthony have made their careers on."--Publisher's website.

1940535093 9781940535098


Kojima, Hideo, 1963- --Criticism and interpretation.


Metal Gear Solid (Game)
Video games--History
Video games--History and criticism

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