TY - BOOK AU - Bjork,Staffan AU - Holopainen,Jussi TI - Patterns in game design T2 - Charles River Media game development series SN - 1584503548 AV - QA76.76.C672 B56 2005 U1 - 794.81526 23 PY - 2005///] CY - Boston, Massachusetts PB - Charles River Media KW - Computer games KW - Programming N1 - Includes bibliographical references and index; Part I. Background -- 1. Introduction -- 2. An Activity-based Framework for Describing Games -- 3. Game Design Patterns -- 4. Using Game Design Patterns -- Part II. The Pattern -- 5. Game Design Patterns for Game Elements -- 6. Game Design Patterns for Resources and Resource Management -- 7. Game Design Patterns for Information, Communication, and Presentation -- 8. Actions and Events Patterns -- 9. Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns -- 10. Game Design Patterns for Social Interaction -- 11. Game Design Patterns for Goals -- 12. Game Design Patterns for Goal Structures -- 13. Game Design Patterns for Game Sessions -- 14. Game Design Patterns for Game Mastery and Balancing -- 15. Game Design Patterns for Meta Games, Replayability, and Learning Curves ER -