Bjork, Staffan

Patterns in game design / Staffan Björk, Jussi Holopainen. - xvii, 423 pages : illustrations ; 24 cm + 1 CD-ROM (12 cm) - Charles River Media game development series . - Game development series (Charles River Media (Firm)) .

Includes bibliographical references and index.

Part I. Background -- 1. Introduction -- 2. An Activity-based Framework for Describing Games -- 3. Game Design Patterns -- 4. Using Game Design Patterns -- Part II. The Pattern -- 5. Game Design Patterns for Game Elements -- 6. Game Design Patterns for Resources and Resource Management -- 7. Game Design Patterns for Information, Communication, and Presentation -- 8. Actions and Events Patterns -- 9. Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns -- 10. Game Design Patterns for Social Interaction -- 11. Game Design Patterns for Goals -- 12. Game Design Patterns for Goal Structures -- 13. Game Design Patterns for Game Sessions -- 14. Game Design Patterns for Game Mastery and Balancing -- 15. Game Design Patterns for Meta Games, Replayability, and Learning Curves.

1584503548 9781584503545

2004023500

GBA475656 bnb

013018480 Uk


Computer games--Programming.

QA76.76.C672 / B56 2005

794.81526