TY - BOOK AU - Tinwell,Angela TI - The uncanny valley in games & animation SN - 146658694X AV - TR897.7 .T597 2015 U1 - 006.696 23 PY - 2015///] CY - Boca Raton PB - CRC Press/Taylor & Francis Group KW - Computer animation KW - Computer graphics KW - Computer games KW - Design KW - Social aspects KW - Human engineering KW - Human mechanics KW - Computer simulation KW - Human body N1 - "An A K Peters Book."; Includes bibliographical references and index; 1; The uncanny valley --; 2; Previous investigation into the uncanny valley --; 3; Survival horror characters and the uncanny --; 4; Uncanny facial expression of emotion --; 5; Applying psychological plausibility to the uncanny valley --; 6; The mind's mirror and the uncanny --; 7; Attachment theory and threat to self-concept (ego) --; 8; Will we ever overcome the uncanny valley? N2 - "This book is based on a series of empirical studies the author conducted to establish how aspects of facial expression and speech may be manipulated to control the uncanny valley in character design. It presents a novel theory that goes beyond previous research in that the cause of the uncanny valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the uncanny and its implications for computer-graphics animation. "-- ER -