TY - BOOK AU - Pickover,Clifford A. TI - Mazes for the mind: computers and the unexpected SN - 0312081650 AV - GV1469.15 .P53 1992 U1 - 794.8 20 PY - 1992/// CY - New York PB - St. Martin's Press KW - Computer games KW - Puzzles N1 - Includes bibliographical references and index; Part I; Pattern : --; 1; Mazes for the mind --; 2; Electronic kaleidoscopes for the mind --; 3; Interlude: I see your eyes at night in dreams --; 4; Fantastic feather fractals --; 5; Smithson's fractal anabiotic ana sequences --; 6; Interlude: Fractals and feminism --; 7; Slugs trapped in Jordan curves --; 8; Ghost patterns and puzzles --; 9; Is a picture worth 75 words? --; 10; Siamese fighting fish patterns --; 11; Interlude: Pulsating pumpkins, helical hedges, and leaping leaves --; 12; The drums of Ulupu --; 13; Beauty and bits --; 14; Interlude: Animal machines --; 15; Fractal spiders and Frame-Robertson bushes --; 16; Mandalas, screws, pears, and Klein bottles --; 17; Labyrinthine Lundin curves --; 18; Interlude: Cemeteries of the future, and interstellar art --; 19; Lava lamps in the 21st century --; 20; Monster contour art -- --; Part II; Games and Speculation : --; 21; The computer esophagus --; 22; The Cro-Magnon conquest game --; 23; Ghost children in our genes --; 24; Pong Hau K'i --; 25; The 10 mathematical formulas that changed the face of the world --; 26; Interlude: The third eye --; 27; Aliens, and pieces of pi --; 28; Hyperdimensional Sz'kwa --; 29; Goddard, the Nile, and Claire de Lune --; 30; Extraterrestrial messages in our genes --; 31; Computers and near death experiences --; 32; Is computer art really art? --; 33; Electronic and fractal ant farms --; 34; Toilet paper and the infinite --; 35; Bertrand Russell's twenty favorite words --; 36; Interlude: Stelarc's third hand -- --; Part III; Music Beyond Imagination : --; 37; Mutcer's marvelous music machine --; 38; Interlude: Computer mouths --; 39; There is music in our genes --; 40; Bach's impossible violin --; 41; Interlude: Alien music scores -- --; Part IV; Space : --; 42; How to stuff an elephant into a 24-dimensional sphere --; 43; Interlude: Tortured surfaces --; 44; Caged siphonaptera (Fleas) in hyperspace --; 45; Squashed worlds that pack infinity into a cube --; 46; Bacon, the mini-oos -- --; Part V; Time : --; 47; Time in a bottle --; 48; Interlude: Art beyond space and time --; 49; Time-skulls, bouncing bones, and building your own time machine --; 50; Interlude: Marking time -- --; Part VI; Strange Technology : --; 51; Robot checkers: players, surgeons, and chefs --; 52; Bar codes in the 21st century --; 53; Cyberspace and nomadology --; 54; Practical fractals --; 55; Interlude: Embracing euglenas with invisible pliers --; 56; Miraculous chess solutions --; 57; Knights in hell, and other chess charivari --; 58; Interlude: Prehistoric insect sculptures -- --; Part VII; Weird Numbers : --; 59; Bicycles from hell --; 60; Shrludidi spheres between Uranus and Pluto --; 61; Interlude: Exposition art (Detonography) --; 62; Apocalypse numbers --; 63; Interlude: Large-scale holosculptures --; 64; 1597 problem --; 65; Terrible Brahmagupta numbers in the seventh century --; 66; Incredibly difficult number sequences --; 67; Interlude: Catching criminals --; 68; The Arabian nights factorial --; 69; U-numbers and MU-numbers --; 70; Phi in four 4's --; 71; Interlude: Microscopes --; 72; On mountain climbing and a strange series --; 73; The terrible twos problem --; 74; AIDS --; 75; Musing on large Robbins numbers and Friden calculators --; 76; Interlude: Electric sculptures with swelled heads --; 77; Parasites on parade --; 78; Pyramids of blood -- --; Part VIII; Appendices : --; Appendix A; Philobilic potpourri --; Appendix B; Solution Saraband N2 - Explores the world of computer games, puzzles, mazes, and computer art, with emphasis on the computer as a recreational tool ER -