Kirkpatrick, Graeme, 1963-

Computer games and the social imaginary / Graeme Kirkpatrick. - viii, 219 pages ; 22 cm. - Digital media and society series . - Digital media and society series. .

Includes bibliographical references and index.

Computer games in social theory -- Lineages of the computer game -- The formation of gaming culture -- Technology and power -- The phenakisticon -- Aesthetics and politics.

0745641113 9780745641119


Video games--Social aspects
Computer games--Social aspects
Online social networks.
Video gamers

GV1469.34.S52 / K57 2013

306.487