TY - BOOK AU - Buckingham,David AU - Willett,Rebekah TI - Digital generations: children, young people, and new media SN - 0805858628 AV - HQ784.I58 D54 2006 U1 - 303.4833083 22 PY - 2006/// CY - Mahwah, N.J. PB - Lawrence Erlbaum Associates, Publishers KW - Internet and children KW - Internet and teenagers KW - Electronic games KW - Social aspects KW - Digital media N1 - Includes bibliographical references and index; Is there a digital generation? / David Buckingham -- The war between effects and meaning: rethinking the video game violence debate / Henry Jenkins -- Digital games and the narrative gap / Margaret Mackey -- Japanese media mixes and amateur cultural exchange / Mizuko Ito -- Activity theory and learning from digital games: developing an analytical methodology / Martin Oliver and Caroline Pelletier -- Regulating the Internet at home: contrasting the perspectives of children and parents / Sonia Livingstone and Magdalena Bober -- Active and calculated media use among young citizens: empirical examples from a Swedish study / Tobias Olsson -- Youth as e-citizens: the Internet's contribution to civic engagement / Kathryn Montgomery and Barbara Gottlieb-Robles -- Cyber-censorship or cyber-literacy? Envisioning cyber-learning through media education / Julie Frechette -- It's a gURL thing: community versus commodity in girl-focused Netspace / Michele Polak -- Adolescent diary Weblogs and the unseen audience / Lois Ann Scheidt -- "Hello newbie! **big welcome hugs** hope u like it here as much as i do! An exploration of teenagers' informal online learning / Julia Davies -- Virtually queer youth communities of girls and birls: dialogical spaces of identity work and desiring exchanges / Susan Driver -- Toward bridging digital divides in rural (South) Africa / Bill Holderness -- Digital anatomies: analysis as production in media education / Andrew Burn and James Durran -- Digital rapping in media productions: intercultural communication through youth culture / Liesbeth de Block and Ingegerd Rydin -- Hopeworks: youth identity, youth organization, and technology / Carol C. Thompson, Jeff Putthoff, and Ed Figueroa N2 - Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines - including media and cultural studies, anthropology, sociology, psychology and education - and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators ER -