Digital generations : children, young people, and new media / edited by David Buckingham, Rebekah Willett. - xii, 337 pages : illustrations ; 24 cm

Includes bibliographical references and index.

Is there a digital generation? / David Buckingham -- The war between effects and meaning: rethinking the video game violence debate / Henry Jenkins -- Digital games and the narrative gap / Margaret Mackey -- Japanese media mixes and amateur cultural exchange / Mizuko Ito -- Activity theory and learning from digital games: developing an analytical methodology / Martin Oliver and Caroline Pelletier -- Regulating the Internet at home: contrasting the perspectives of children and parents / Sonia Livingstone and Magdalena Bober -- Active and calculated media use among young citizens: empirical examples from a Swedish study / Tobias Olsson -- Youth as e-citizens: the Internet's contribution to civic engagement / Kathryn Montgomery and Barbara Gottlieb-Robles -- Cyber-censorship or cyber-literacy? Envisioning cyber-learning through media education / Julie Frechette -- It's a gURL thing: community versus commodity in girl-focused Netspace / Michele Polak -- Adolescent diary Weblogs and the unseen audience / Lois Ann Scheidt -- "Hello newbie! **big welcome hugs** hope u like it here as much as i do! An exploration of teenagers' informal online learning / Julia Davies -- Virtually queer youth communities of girls and birls: dialogical spaces of identity work and desiring exchanges / Susan Driver -- Toward bridging digital divides in rural (South) Africa / Bill Holderness -- Digital anatomies: analysis as production in media education / Andrew Burn and James Durran -- Digital rapping in media productions: intercultural communication through youth culture / Liesbeth de Block and Ingegerd Rydin -- Hopeworks: youth identity, youth organization, and technology / Carol C. Thompson, Jeff Putthoff, and Ed Figueroa.

Computer games, the Internet, and other new communications media are often seen to pose threats and dangers to young people, but they also provide new opportunities for creativity and self-determination. As we start to look beyond the immediate hopes and fears that new technologies often provoke, there is a growing need for in-depth empirical research. Digital Generations presents a range of exciting and challenging new work on children, young people, and new digital media. The book is organized around four key themes: Play and Gaming, The Internet, Identities and Communities Online, and Learning and Education. The book brings together researchers from a range of academic disciplines - including media and cultural studies, anthropology, sociology, psychology and education - and will be of interest to a wide readership of researchers, students, practitioners in digital media, and educators.

0805858628 9780805858624 0805859802 9780805859805

2005043509


Internet and children
Internet and teenagers.
Electronic games--Social aspects
Digital media--Social aspects

HQ784.I58 / D54 2006

303.4833083