TY - BOOK AU - Buckland,Mat TI - Programming game AI by example SN - 1556220782 AV - QA76.76.C672 B85 2005 U1 - 794.81526 22 PY - 2005/// CY - Sudbury, Mass. PB - Wordware Pub. KW - Computer games KW - Design KW - Programming KW - Computer graphics N1 - Includes bibliographical references (pages 477-478) and index; A math and physics primer -- State-driven agent design -- How to create autonomously moving game agents -- Sports simulation-simple soccer -- The secret life of graphs -- To script, or not to script, that is the question -- Raven: an overview -- Practical path planning -- Goal-driven agent behavior -- Fuzzy logic -- Appendix A: C++templates -- Appendix B: UML class diagrams -- Appendix C: Setting up your development environment ER -